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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Card Ratings (Page 11)

Super Starter: Space-Time Showdown
YS14-EN022
Supply Squad
Continuous Spell
Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
COMMON
Rating: 3
Comments: You can really benefit with this, especially with monsters whose effect lets you draw cards like Card Trooper or just let Yubel self-destruct and draw 1 card.
YS14-EN021
Sorcerous Spell Wall
Field Spell
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
COMMON
Rating: 1
Comments: A one-sided Field Spell that doesn't do you or your monsters any good since the boost alternates depending on whose turn it is and does not accumulate.
YS14-EN020
Green Turtle Summoner
WATER / Spellcaster-Type Flip / Level 3 / ATK 400 / DEF 1500
FLIP: Target 1 monster your opponent controls; destroy it.
COMMON
Rating: 2
Comments: While it's no worse or better than Old Vindictive Magician, the card being ripped-off here, OVM can be searched by Apprentice Magician whereas this one cannot.
YS14-EN019
White Tiger Summoner
EARTH / Spellcaster / Level 3 / ATK 1000 / DEF 1700
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
COMMON
Rating: 2
Comments: Another Marauding Captain rip-off but it's not much worse than the real thing.
YS14-EN018
Red Sparrow Summoner
FIRE / Spellcaster / Level 4 / ATK 1600 / DEF 1300
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
COMMON
Rating: 2
Comments: It's a less restrictive and stronger Warrior Lady of the Wasteland, leaving you with more options but obviously cannot search itself.
YS14-EN017
Blue Dragon Summoner
WIND / Spellcaster / Level 4 / ATK 1500 / DEF 600
If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
COMMON
Rating: 3
Comments: Sure it is restricted to Normal Monsters but there's a wide range to choose from including Blue-Eyes White Dragon, Alexandrite Dragon or Gemini Elf and it doesn't matter how he's sent from the field to the Graveyard!
YS14-EN016
Golden Dragon Summoner
LIGHT / Spellcaster / Level 4 / ATK 1000 / DEF 1000
You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
COMMON
Rating: 1
Comments: A new "Gold" monster has appeared and as usual it's totally bad.
YS14-EN015
Hydrotortoise, the Empowered Warrior
WATER / Warrior-Type Flip / Level 3 / ATK 1400 / DEF 900
FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
COMMON
Rating: 1
Comments: So "Flip" is now among the likes of "Union" and "Gemini" in that it's a subtype but it's stupid because it's been the way it previously was before for years without a problem and now it's just redundant.
YS14-EN014
Terratiger, the Empowered Warrior
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
COMMON
Rating: 3
Comments: He comes with a more restrictive Marauding Captain effect but it isn't that bad as it can still bring out monsters like Gene-Warped Warwolf and Gemini Elf, leaving you with Rank 4 Xyz Materials.
YS14-EN013
Arnis the Empowered Warrior
FIRE / Warrior / Level 4 / ATK 1700 / DEF 1200
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
COMMON
Rating: 2
Comments: You could choose a Pendulum Monster as Timegazer and Stargazer meet this card's needs but it goes in Attack Position, leaving you to take some damage.
YS14-EN012
Ventdra, the Empowered Warrior
WIND / Warrior / Level 5 / ATK 2000 / DEF 800
This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
COMMON
Rating: 2
Comments: The strongest monster that can attack directly without any real drawback and can help with deck such as Exodia, and the obvious ones listed in its text but isn't very strong either.
YS14-EN011
Aether, the Empowering Dragon
LIGHT / Dragon / Level 6 / ATK 2300 / DEF 1600
When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
COMMON
Rating: 1
Comments: Pendulum Summoning it is the best way to use it but when you do, you return 1 lone card to the hand and it isn't very strong.
YS14-EN010

Timegazer Magician
DARK / Spellcaster-Type Pendulum / Level 3 / ATK 1200 / DEF 600 / Scale 8
You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
SUPER RARE
Rating: 3
Comments: Much like Stargazer Magician, its faults can only go so low as it's necessary for what is looking to be a great boost to Decks!
YS14-EN009
Stargazer Magician
DARK / Spellcaster-Type Pendulum / Level 5 / ATK 1200 / DEF 2400 / Scale 1
If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
SUPER RARE
Rating: 3
Comments: They're finally here and I've been ready to try them out since they were unveiled and fully explained. Despite being somewhat restrictive on what the other Pendulum can be or you lose half the range you can Pendulum Summon, as long as the other one is has a high scale, you can make use of even that range. Plus all these guys provide a virtually endless Summoning supply!
Realm of Light Structure Deck
SDLI-EN036

Michael, the Arch-Lightsworn
LIGHT / Dragon-Type Synchro / Level 7 / ATK 2600 / DEF 2000
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
ULTRA RARE
Rating: 2
Comments: It costs 1000 Life Points but you can get rid of one threat on the field and if destroyed, you'll get some Life Points for each Lightsworn you shuffle into the Deck its way but it doesn't include itself and that boost isn't very much and of course the cost to use its first effect is somewhat pricy.
SDLI-EN024

Lightsworn Sanctuary
Continuous Spell
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.
ULTRA RARE
Rating: 2
Comments: You get to dispose of unwanted Lightsworns or Lightsworns you want in the Grave for Judgment Dragon and can save your Lightsworns from destruction but that requires the removal of 2 Shine Counters from your field, which can be done with this and/or the Realm of Light card, which is also included but this card is overall a disappointment.
SDLI-EN003

Raiden, Hand of Lightsworn
LIGHT / Warrior-Type Tuner / Level 4 / ATK 1700 / DEF 1000
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
SUPER RARE
Rating: 2
Comments: It doesn't gain 200 ATK per Lightsworn sent so whether you get one or two, it only gains 200 ATK but at least it's a Level 4 Tuner that doesn't hurt you if you use it elsewhere and the first effect is optional.
SDLI-EN002

Minerva, Lightsworn Maiden
LIGHT / Spellcaster-Type Tuner / Level 3 / ATK 800 / DEF 200
When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
SUPER RARE
Rating: 2
Comments: The first Tuner made specifically for Lightsworns but in order to search the only Dragon they'll likely ever use, you'll need 8 differently named Lightsworns in your Graveyard and while this card helps with that, its effect to search that Dragon will likely take two copies to achieve.
Premium Gold (Continued)
PGLD-EN029
Ghost of a Grudge
Normal Trap
If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.
GOLD SECRET RARE
Rating: 2
Comments: Against Decks like Lightsworn where there will likely be enough cards in their Graveyard to activate this, you'll spare your LPs and your monsters from harm but it does not affect monsters played after its effect is used.
PGLD-EN028
Gagaga Academy Emergency Network
Normal Spell
If your opponent controls a monster and you control no monsters: Special Summon 1 "Gagaga" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 "Gagaga Academy Emergency Network" per turn.
GOLD SECRET RARE
Rating: 2
Comments: It brings out any Gagaga monster lurking in your Deck and at least lets you Xyz Summon that turn but you need to have no monsters on the field to even use the card.