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*For more info on these ratings, click here. | |||||
0/5 |
1/5 |
2/5 |
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5/5 |
SDDC-EN spoiler | SDWA-EN spoiler | SDRE-EN spoiler | |||
SDOK-EN spoiler | SDBE-EN spoiler | SDCR-EN spoiler | |||
SDLI-EN spoiler |
Structure Deck Card Ratings (Page 2)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Products below have their name shortened for more space. 3. SDDC-EN info: https://yugipedia.com/wiki/Dragons_Collide_Structure_Deck 4. SDWA-EN info: https://yugipedia.com/wiki/Samurai_Warlords_Structure_Deck 5. SDRE-EN info: https://yugipedia.com/wiki/Realm_of_the_Sea_Emperor_Structure_Deck 6. SDOK-EN info: https://yugipedia.com/wiki/Onslaught_of_the_Fire_Kings_Structure_Deck 7. SDBE-EN info: https://yugipedia.com/wiki/Saga_of_Blue-Eyes_White_Dragon_Structure_Deck 8. SDCR-EN info: https://yugipedia.com/wiki/Cyber_Dragon_Revolution_Structure_Deck 9. SDLI-EN info: https://yugipedia.com/wiki/Realm_of_Light_Structure_Deck |
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Realm of
Light (SDLI-EN036) Michael, the Arch-Lightsworn |
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LIGHT | Dragon / Synchro / Effect | Level 7 | ATK: 2600 DEF: 2000 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. (Ultra Rare) |
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Rating: 1 out of 5 Lightsworns dip their toes into the Synchro era, but with quite the cost in return. |
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Realm of
Light (SDLI-EN024) Lightsworn Sanctuary |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can send 1 "Lightsworn" monster from your hand to the
Graveyard, then target 1 other "Lightsworn" monster in your Graveyard;
add it to your hand. Each time a card(s) is sent from your Deck to the
Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s)
you control would be destroyed by a card effect, you can remove 2 Shine
Counters from your side of the field for each of those "Lightsworn"
card(s) instead. (Ultra Rare) |
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Rating: 1 out of 5 Virtually no protection from effects without having Shine Counters and the first effect is just swapping 1 for another. |
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Realm of
Light (SDLI-EN003) Raiden, Hand of the Lightsworn |
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LIGHT | Warrior / Tuner / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
During your Main Phase: You can send the top 2 cards of your
Deck to the Graveyard, then, if any "Lightsworn" monsters were
sent to the Graveyard by this effect, this card gains 200 ATK
until the end of your opponent's next turn. You can only use
this effect of "Raiden, Hand of the Lightsworn" once per turn.
During each of your End Phases: Send the top 2 cards of your
Deck to the Graveyard. (Super Rare) |
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Rating: 2 out of 5 Meant for Michael later on, but better off for generic Synchro Summons. |
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Realm of
Light (SDLI-EN002) Minerva, Lightsworn Maiden |
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LIGHT | Spellcaster / Tuner / Effect | Level 3 | ATK: 800 DEF: 200 |
Pendulum Scale: |
When this card is Normal Summoned: You can add 1 LIGHT
Dragon-Type monster from your Deck to your hand, whose Level is
less than or equal to the total number of "Lightsworn" monsters
with different names in your Graveyard. If this card is sent
from your hand or Deck to the Graveyard: Send the top card of
your Deck to the Graveyard. During each of your End Phases: Send
the top 2 cards of your Deck to the Graveyard. (Super Rare) |
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Rating: 2 out of 5 Not restricted to Judgment Dragon and is a Tuner, but requires Lightsworns with different names in the Graveyard. |
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Cyber
Dragon Rev. (SDCR-EN038) Cyber Dragon Nova |
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LIGHT | Machine / Xyz / Effect | Rank 5 | ATK: 2100 DEF: 1600 |
Pendulum Scale: |
2 Level 5 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck. (Ultra Rare) |
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Rating: 2 out of 5 As strong as the original, but supports it and the Fusions to an extent. |
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Cyber
Dragon Rev. (SDCR-EN029) Cyber Network |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Destroy this card during your 3rd Standby Phase after
activation. Once per turn, if "Cyber Dragon" is on the field:
You can banish 1 LIGHT Machine-Type monster from your Deck. When
this card is sent from the field to the Graveyard: Special
Summon as many of your banished LIGHT Machine-Type monsters as
possible, and if you do, destroy all Spell and Trap Cards you
control. Monsters that were Special Summoned by this effect
cannot activate their effects. You cannot conduct your Battle
Phase the turn you activate this effect. (Common) |
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Rating: 1 out of 5 All you get in the end is a watered down Return from the Different Dimension. |
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Cyber
Dragon Rev. (SDCR-EN019) Cyber Repair Unit |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If "Cyber Dragon" is in your Graveyard: You can activate 1 of
these effects. If you have 3 or more "Cyber Dragons" in your
Graveyard at activation, you can activate both effects and
resolve in sequence. You can only activate 1 "Cyber Repair
Plant" per turn. ● Add 1 LIGHT Machine-Type monster from your Deck to your hand. ● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck. (Common) |
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Rating: 2 out of 5 Might as well get a 2nd copy of the original because everything else is generally weaker. |
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Cyber
Dragon Rev. (SDCR-EN002) Cyber Dragon Drei |
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LIGHT | Machine / Effect | Level 4 | ATK: 1800 DEF: 800 |
Pendulum Scale: |
When this card is Normal Summoned: You can make all "Cyber
Dragons" you currently control become Level 5. You cannot
Special Summon any monsters during the turn you activate this
effect, except Machine-Type monsters. If this card is banished:
You can target 1 "Cyber Dragon" you control; it cannot be
destroyed by battle or by card effects this turn. This card's
name becomes "Cyber Dragon" while it is on the field or in the
Graveyard. (Super Rare) |
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Rating: 3 out of 5 Most members are pretty bad, but this includes itself and it's a generic Beatstick. |
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Cyber
Dragon Rev. (SDCR-EN001) Cyber Dragon Core |
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LIGHT | Machine / Effect | Level 2 | ATK: 400 DEF: 1500 |
Pendulum Scale: |
When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card
from your Deck to your hand. If your opponent controls a monster
and you control no monsters: You can banish this card from your
Graveyard; Special Summon 1 "Cyber Dragon" monster from your
Deck. You can only use 1 "Cyber Dragon Core" effect per turn,
and only once that turn. This card's name becomes "Cyber Dragon"
while it is on the field or in the Graveyard. (Super Rare) |
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Rating: 2 out of 5 The support is pretty bad generally, but this can also bring out Cyber Dragon from your Deck. |
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Saga of
Blue-Eyes (SDBE-EN040) Azure-Eyes Silver Dragon |
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LIGHT | Dragon / Synchro / Effect | Level 9 | ATK: 2500 DEF: 3000 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner Normal Monsters When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target. (Ultra Rare) |
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Rating: 2 out of 5 Unlike Hieratics, this doesn't drain that monster's ATK to 0 and offers some protection. |
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Saga of
Blue-Eyes (SDBE-EN033) Castle of Dragon Souls |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can banish 1 Dragon-Type
monster from your Graveyard, then target 1 monster you control;
it gains 700 ATK until the End Phase (even after this
card leaves the field or the monster becomes unaffected by card
effects). When this face-up card on the field is sent to the
Graveyard: You can target 1 of your banished
Dragon-Type monsters; Special Summon that
target. You can only control 1 "Castle of Dragon Souls".
(Common) |
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Rating: 1 out of 5 Officially a worse version of Rush Recklessly. |
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Saga of
Blue-Eyes (SDBE-EN020) Silver's Cry |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Dragon-Type Normal Monster in your Graveyard;
Special Summon that target. You can only activate 1 "Silver's
Cry" per turn. (Common) |
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Rating: 2 out of 5 Better than Soul Resurrection, but not Call of the Haunted. |
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Saga of
Blue-Eyes (SDBE-EN019) Dragon Shrine |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 Dragon-Type monster from your Deck to the Graveyard,
then, if that monster in your Graveyard is a Dragon-Type Normal
Monster, you can send 1 more Dragon-Type monster from your Deck
to the Graveyard. You can only activate 1 "Dragon Shrine" per
turn. (Super Rare) |
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Rating: 2 out of 5 Fuels Fusion Summoning the likes of Five-Headed or Blue-Eyes Ultimate at least. |
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Saga of
Blue-Eyes (SDBE-EN007) Rider of the Storm Winds |
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LIGHT | Dragon / Tuner / Effect | Level 1 | ATK: 500 DEF: 200 |
Pendulum Scale: |
You can target 1 Dragon-Type Normal Monster you control;
equip this monster from your hand or your side of the field to
that target. If a monster equipped with this card attacks a
Defense Position monster, inflict piercing battle damage to your
opponent. If a monster equipped with this card would be
destroyed, destroy this card instead.
(Common) |
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Rating: 2 out of 5 Only advantages this has over Fairy Meteor Crush is being searchable and a Tuner. |
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Saga of
Blue-Eyes (SDBE-EN006) Maiden with Eyes of Blue |
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LIGHT | Spellcaster / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
When this card is targeted for an attack: You
can negate the attack, and if you do, change the battle position
of this card, then you can Special Summon 1 "Blue-Eyes White
Dragon" from your hand, Deck, or Graveyard. During either
player's turn, when a card or effect is activated that targets
this face-up card (except during the Damage Step):
You can Special Summon 1 "Blue-Eyes White Dragon" from your
hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes
of Blue" effect per turn, and only once that turn. (Super Rare) |
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Rating: 3 out of 5 Even if destroyed by said effect or attack you still get Blue-Eyes from just about anywhere and it's a Tuner. |
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Onslaught of Kings (SDOK-EN023) Circle of the Fire Kings |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 FIRE monster you control and 1 FIRE monster in your
Graveyard; destroy that monster you control,
and if you do, Special Summon that other monster from your
Graveyard. You can only activate 1 "Circle of the Fire Kings"
per turn. (Super Rare) |
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Rating: 2 out of 5 A bit like Big Wave Small Wave, but only 1 can be Special Summoned. |
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Onslaught of Kings (SDOK-EN022) Onslaught of the Fire Kings |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent controls a monster and you control no monsters:
Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type
monster from your Deck. Its effects are negated and it is
destroyed during the End Phase. You can only activate 1
"Onslaught of the Fire Kings" per turn.
(Super Rare) |
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Rating: 1 out of 5 Far too limited to have any playability. |
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Onslaught of Kings (SDOK-EN003) Fire King Avatar Kirin |
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FIRE | Beast / Effect | Level 3 | ATK: 1000 DEF: 200 |
Pendulum Scale: |
If a face-up "Fire King" monster you control is destroyed by a
card effect (except during the Damage Step):
You can Special Summon this card from your hand. If this card is
destroyed and sent to the Graveyard: You can
send 1 FIRE monster from your Deck to the Graveyard.
(Super Rare) |
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Rating: 1 out of 5 Just use Foolish Burial if you want to send a monster to the Grave that badly. No waiting either. |
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Onslaught of Kings (SDOK-EN002) Fire King Avatar Barong |
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FIRE | Beast-Warrior / Effect | Level 4 | ATK: 1800 DEF: 200 |
Pendulum Scale: |
If a face-up "Fire King" monster you control is destroyed by a
card effect (except during the Damage Step):
You can Special Summon this card from your hand. During the next
Standby Phase after this card was destroyed by a card effect and
sent to the Graveyard: Add 1 "Fire King" card
from your Deck to your hand, except "Fire King Avatar Barong".
(Super Rare) |
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Rating: 3 out of 5 FIRE Decks get one decent member at least. |
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Onslaught of Kings (SDOK-EN001) Fire King High Avatar Garunix |
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FIRE | Winged Beast / Effect | Level 8 | ATK: 2700 DEF: 1700 |
Pendulum Scale: |
During the next Standby Phase after this card was destroyed by a
card effect and sent to the Graveyard: Special
Summon this card from the Graveyard. When you do:
Destroy all other monsters on the field. When this card is
destroyed by battle and sent to the Graveyard:
You can Special Summon 1 "Fire King" monster from your Deck,
except "Fire King High Avatar Garunix".
(Ultra Rare) |
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Rating: 2 out of 5 Slower than Yubel's 2nd form, but stronger too. I'd still put Yubel's 2nd form as the better card. |
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Realm of
the Emperor (SDRE-EN023) Call of the Atlanteans |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 3 Level 3 or lower Sea Serpent-Type monsters in your
Graveyard; Special Summon all 3 of them. You
cannot Special Summon a monster(s) during the turn you activate
this card. (Super Rare) |
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Rating: 1 out of 5 None of the good monsters are available with this so why bother? |
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Realm of
the Emperor (SDRE-EN004) Atlantean Heavy Infantry |
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WATER | Sea Serpent / Effect | Level 2 | ATK: 0 DEF: 1600 |
Pendulum Scale: |
During your Main Phase, you can Normal Summon 1 Level 4 or lower
Sea Serpent-Type monster in addition to your Normal Summon/Set.
(You can only gain this effect once per turn.) When this card is
sent to the Graveyard to activate a WATER monster's effect:
Target 1 face-up card your opponent controls; destroy
that target. (Common) |
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Rating: 1 out of 5 Extra Normal Summons can already be done better with Double Summon. |
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Realm of
the Emperor (SDRE-EN003) Atlantean Marksman |
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WATER | Sea Serpent / Effect | Level 3 | ATK: 1400 DEF: 0 |
Pendulum Scale: |
When this card inflicts Battle Damage to your opponent:
You can Special Summon 1 Level 4 or lower "Atlantean" Sea
Serpent-Type monster from your Deck, except "Atlantean
Marksman". When this card is sent to the Graveyard to activate a
WATER monster's effect: Target 1 Set card your
opponent controls; destroy that target.
(Common) |
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Rating: 1 out of 5 Success really doesn't mean anything when it's basiclly limited to the other members in this Deck. |
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Realm of
the Emperor (SDRE-EN002) Atlantean Dragoons |
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WATER | Sea Serpent / Effect | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale: |
All face-up Level 3 or lower Sea Serpent-Type monsters you
control can attack your opponent directly. When this card is
sent to the Graveyard to activate a WATER monster's effect:
Add 1 Sea Serpent-Type monster from your Deck to your hand,
except "Atlantean Dragoons".
(Super Rare) |
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Rating: 2 out of 5 A Legendary Ocean can help the first effect include itself, but it lacks DEF and doesn't have much otherwise. |
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Realm of
the Emperor (SDRE-EN001) Poseidra, the Atlantean Dragon |
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WATER | Sea Serpent / Effect | Level 7 | ATK: 2800 DEF: 1600 |
Pendulum Scale: |
You can Tribute 3 Level 3 or lower WATER monsters;
Special Summon this card from your hand or Graveyard. When you
do: Return all Spell and Trap Cards on the
field to the hand, and if you do, if 3 or more cards are
returned to the hand by this effect, all monsters your opponent
currently controls lose 300 ATK for each.
(Ultra Rare) |
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Rating: 2 out of 5 Costly no matter how it's played. Feels like a literally watered down Gilford the Lightning. |
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Samurai Warlords (SDWA-EN041) Shadow of the Six Samurai - Shien |
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EARTH | Warrior / Xyz / Effect | Rank 4 | ATK: 2500 DEF: 400 |
Pendulum Scale: |
2 Level 4 "Six Samurai" monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase. (Ultra Rare) |
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Rating: 1 out of 5 Most of them are only a few points under 2000 and if they aren't, they're too weak to be useful at all. |
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Dragons
Collide (SDDC-EN036) Dragon's Rebirth |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up Dragon-Type monster you control;
banish that target and Special Summon 1 Dragon-Type monster from
your hand or Graveyard. (Common) |
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Rating: 2 out of 5 A bit weaker than Darkness Metal, but also a bit better in the end result. |
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Dragons
Collide (SDDC-EN024) Chaos Zone |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time a monster(s) is banished, place 1 Chaos Counter on
this card for each of those monsters. Once per turn:
You can remove 4 or more Chaos Counters from your side of the
field to target 1 banished monster with a Level equal to the
number of Chaos Counters removed;
Special
Summon that target. When this card on the field is sent to the
Graveyard by your opponent's card effect: You
can add 1 LIGHT or DARK monster from your Deck to your hand,
whose Level is less than or equal to the number of Chaos
Counters that were on this card.
(Common) |
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Rating: 1 out of 5 Much slower than D.D.R. Even with all those counters racked up, it's going to take a while to do it a gain. |
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Dragons
Collide (SDDC-EN003) Eclipse Wyvern |
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LIGHT | Dragon / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
If this card is sent to the Graveyard: Banish 1
Level 7 or higher LIGHT or DARK Dragon-Type monster from your
Deck. If this card in the Graveyard is banished:
You can add the monster banished by this effect to your hand.
(Super Rare) |
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Rating: 2 out of 5 The stronger ones tend to be either LIGHT or DARK, but it's only going to your hand in the end. |
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Dragons
Collide (SDDC-EN002) Darkflare Dragon |
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DARK | Dragon / Effect | Level 5 | ATK: 2400 DEF: 1200 |
Pendulum Scale: |
You can Special Summon this card (from your hand) by banishing 1
LIGHT and 1 DARK monster from your Graveyard. Once per turn:
You can send 1 Dragon-Type monster from your hand and 1
Dragon-Type monster from your Deck to the Graveyard, then target
1 card in either Graveyard;
banish that target.
(Ultra Rare) |
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Rating: 3 out of 5 Aside from Chaos Emperor Dragon, the whole Chaos Deck is overrated. Just use this on its own. |
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Dragons
Collide (SDDC-EN001) Lightpulsar Dragon |
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LIGHT | Dragon / Effect | Level 6 | ATK: 2500 DEF: 1500 |
Pendulum Scale: |
You can Special Summon this card (from your hand) by banishing 1
LIGHT and 1 DARK monster from your Graveyard. You can Special
Summon this card (from your Graveyard) by sending 1 LIGHT and 1
DARK monster from your hand to the Graveyard. When this card is
sent from the field to the Graveyard: You can
target 1 Level 5 or higher DARK Dragon-Type monster in your
Graveyard; Special Summon that target.
(Ultra Rare) |
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Rating: 3 out of 5 The very next card can be revived with this, but the options in general are quite limited. Still quite strong. |