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SDDC-EN spoiler SDWA-EN spoiler SDRE-EN spoiler
SDOK-EN spoiler SDBE-EN spoiler SDCR-EN spoiler
SDLI-EN spoiler    

Structure Deck Card Ratings (Page 2)

1. Only new cards and those with updated text that changes how they work are included below.
2.
Products below have their name shortened for more space.
3.
SDDC-EN info: https://yugipedia.com/wiki/Dragons_Collide_Structure_Deck          
4. SDWA-EN info: https://yugipedia.com/wiki/Samurai_Warlords_Structure_Deck
5. SDRE-EN info: https://yugipedia.com/wiki/Realm_of_the_Sea_Emperor_Structure_Deck  
6. SDOK-EN info: https://yugipedia.com/wiki/Onslaught_of_the_Fire_Kings_Structure_Deck 
7. SDBE-EN info:
https://yugipedia.com/wiki/Saga_of_Blue-Eyes_White_Dragon_Structure_Deck 
8. SDCR-EN info: https://yugipedia.com/wiki/Cyber_Dragon_Revolution_Structure_Deck 
9. SDLI-EN info: https://yugipedia.com/wiki/Realm_of_Light_Structure_Deck
Realm of Light (SDLI-EN036)
Michael, the Arch-Lightsworn
LIGHT Dragon / Synchro / Effect Level 7 ATK: 2600
DEF: 2000
Pendulum
Scale:
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
(Ultra Rare)
Rating: 1 out of 5
Lightsworns dip their toes into the Synchro era, but with quite the cost in return.
Realm of Light (SDLI-EN024)
Lightsworn Sanctuary
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.
(Ultra Rare)
Rating: 1 out of 5
Virtually no protection from effects without having Shine Counters and the first effect is just swapping 1 for another.
Realm of Light (SDLI-EN003)
Raiden, Hand of the Lightsworn
LIGHT Warrior / Tuner / Effect Level 4 ATK: 1700
DEF: 1000
Pendulum
Scale:
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
(Super Rare)
Rating: 2 out of 5
Meant for Michael later on, but better off for generic Synchro Summons.
Realm of Light (SDLI-EN002)
Minerva, Lightsworn Maiden
LIGHT Spellcaster / Tuner / Effect Level 3 ATK: 800
DEF: 200
Pendulum
Scale:
When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
(Super Rare)
Rating: 2 out of 5
Not restricted to Judgment Dragon and is a Tuner, but requires Lightsworns with different names in the Graveyard.
Cyber Dragon Rev. (SDCR-EN038)
Cyber Dragon Nova
LIGHT Machine / Xyz / Effect Rank 5 ATK: 2100
DEF: 1600
Pendulum
Scale:
2 Level 5 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
(Ultra Rare)
Rating: 2 out of 5
As strong as the original, but supports it and the Fusions to an extent.
Cyber Dragon Rev. (SDCR-EN029)
Cyber Network
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
(Common)
Rating: 1 out of 5
All you get in the end is a watered down Return from the Different Dimension.
Cyber Dragon Rev. (SDCR-EN019)
Cyber Repair Unit
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
● Add 1 LIGHT Machine-Type monster from your Deck to your hand.
● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck.
(Common)
Rating: 2 out of 5
Might as well get a 2nd copy of the original because everything else is generally weaker.
Cyber Dragon Rev. (SDCR-EN002)
Cyber Dragon Drei
LIGHT Machine / Effect Level 4 ATK: 1800
DEF: 800
Pendulum
Scale:
When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
(Super Rare)
Rating: 3 out of 5
Most members are pretty bad, but this includes itself and it's a generic Beatstick.
Cyber Dragon Rev. (SDCR-EN001)
Cyber Dragon Core
LIGHT Machine / Effect Level 2 ATK: 400
DEF: 1500
Pendulum
Scale:
When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
(Super Rare)
Rating: 2 out of 5
The support is pretty bad generally, but this can also bring out Cyber Dragon from your Deck.
Saga of Blue-Eyes (SDBE-EN040)
Azure-Eyes Silver Dragon
LIGHT Dragon / Synchro / Effect Level 9 ATK: 2500
DEF: 3000
Pendulum
Scale:
1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
(Ultra Rare)
Rating: 2 out of 5
Unlike Hieratics, this doesn't drain that monster's ATK to 0 and offers some protection.
Saga of Blue-Eyes (SDBE-EN033)
Castle of Dragon Souls
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Once per turn: You can banish 1 Dragon-Type monster from your Graveyard, then target 1 monster you control; it gains 700 ATK until the End Phase (even after this card leaves the field or the monster becomes unaffected by card effects). When this face-up card on the field is sent to the Graveyard: You can target 1 of your banished Dragon-Type monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".
(Common)
Rating: 1 out of 5
Officially a worse version of Rush Recklessly.
Saga of Blue-Eyes (SDBE-EN020)
Silver's Cry
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Target 1 Dragon-Type Normal Monster in your Graveyard; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.
(Common)
Rating: 2 out of 5
Better than Soul Resurrection, but not Call of the Haunted.
Saga of Blue-Eyes (SDBE-EN019)
Dragon Shrine
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Send 1 Dragon-Type monster from your Deck to the Graveyard, then, if that monster in your Graveyard is a Dragon-Type Normal Monster, you can send 1 more Dragon-Type monster from your Deck to the Graveyard. You can only activate 1 "Dragon Shrine" per turn.
(Super Rare)
Rating: 2 out of 5
Fuels Fusion Summoning the likes of Five-Headed or Blue-Eyes Ultimate at least.
Saga of Blue-Eyes (SDBE-EN007)
Rider of the Storm Winds
LIGHT Dragon / Tuner / Effect Level 1 ATK: 500
DEF: 200
Pendulum
Scale:
You can target 1 Dragon-Type Normal Monster you control; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.
(Common)
Rating: 2 out of 5
Only advantages this has over Fairy Meteor Crush is being searchable and a Tuner.
Saga of Blue-Eyes (SDBE-EN006)
Maiden with Eyes of Blue
LIGHT Spellcaster / Tuner / Effect Level 1 ATK: 0
DEF: 0
Pendulum
Scale:
When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
(Super Rare)
Rating: 3 out of 5
Even if destroyed by said effect or attack you still get Blue-Eyes from just about anywhere and it's a Tuner.
Onslaught of Kings (SDOK-EN023)
Circle of the Fire Kings
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn.
(Super Rare)
Rating: 2 out of 5
A bit like Big Wave Small Wave, but only 1 can be Special Summoned.
Onslaught of Kings (SDOK-EN022)
Onslaught of the Fire Kings
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.
(Super Rare)
Rating: 1 out of 5
Far too limited to have any playability.
Onslaught of Kings (SDOK-EN003)
Fire King Avatar Kirin
FIRE Beast / Effect Level 3 ATK: 1000
DEF: 200
Pendulum
Scale:
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.
(Super Rare)
Rating: 1 out of 5
Just use Foolish Burial if you want to send a monster to the Grave that badly. No waiting either.
Onslaught of Kings (SDOK-EN002)
Fire King Avatar Barong
FIRE Beast-Warrior / Effect Level 4 ATK: 1800
DEF: 200
Pendulum
Scale:
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
(Super Rare)
Rating: 3 out of 5
FIRE Decks get one decent member at least.
Onslaught of Kings (SDOK-EN001)
Fire King High Avatar Garunix
FIRE Winged Beast / Effect Level 8 ATK: 2700
DEF: 1700
Pendulum
Scale:
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
(Ultra Rare)
Rating: 2 out of 5
Slower than Yubel's 2nd form, but stronger too. I'd still put Yubel's 2nd form as the better card.
Realm of the Emperor (SDRE-EN023)
Call of the Atlanteans
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon a monster(s) during the turn you activate this card.
(Super Rare)
Rating: 1 out of 5
None of the good monsters are available with this so why bother?
Realm of the Emperor (SDRE-EN004)
Atlantean Heavy Infantry
WATER Sea Serpent / Effect Level 2 ATK: 0
DEF: 1600
Pendulum
Scale:
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
(Common)
Rating: 1 out of 5
Extra Normal Summons can already be done better with Double Summon.
Realm of the Emperor (SDRE-EN003)
Atlantean Marksman
WATER Sea Serpent / Effect Level 3 ATK: 1400
DEF: 0
Pendulum
Scale:
When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
(Common)
Rating: 1 out of 5
Success really doesn't mean anything when it's basiclly limited to the other members in this Deck.
Realm of the Emperor (SDRE-EN002)
Atlantean Dragoons
WATER Sea Serpent / Effect Level 4 ATK: 1800
DEF: 0
Pendulum
Scale:
All face-up Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
(Super Rare)
Rating: 2 out of 5
A Legendary Ocean can help the first effect include itself, but it lacks DEF and doesn't have much otherwise.
Realm of the Emperor (SDRE-EN001)
Poseidra, the Atlantean Dragon
WATER Sea Serpent / Effect Level 7 ATK: 2800
DEF: 1600
Pendulum
Scale:
You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each.
(Ultra Rare)
Rating: 2 out of 5
Costly no matter how it's played. Feels like a literally watered down Gilford the Lightning.
Samurai Warlords (SDWA-EN041)
Shadow of the Six Samurai - Shien
EARTH Warrior / Xyz / Effect Rank 4 ATK: 2500
DEF: 400
Pendulum
Scale:
2 Level 4 "Six Samurai" monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase.
(Ultra Rare)
Rating: 1 out of 5
Most of them are only a few points under 2000 and if they aren't, they're too weak to be useful at all.
Dragons Collide (SDDC-EN036)
Dragon's Rebirth
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard.
(Common)
Rating: 2 out of 5
A bit weaker than Darkness Metal, but also a bit better in the end result.
Dragons Collide (SDDC-EN024)
Chaos Zone
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.
(Common)
Rating: 1 out of 5
Much slower than D.D.R. Even with all those counters racked up, it's going to take a while to do it a gain.
Dragons Collide (SDDC-EN003)
Eclipse Wyvern
LIGHT Dragon / Effect Level 4 ATK: 1600
DEF: 1000
Pendulum
Scale:
If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.
(Super Rare)
Rating: 2 out of 5
The stronger ones tend to be either LIGHT or DARK, but it's only going to your hand in the end.
Dragons Collide (SDDC-EN002)
Darkflare Dragon
DARK Dragon / Effect Level 5 ATK: 2400
DEF: 1200
Pendulum
Scale:
You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either Graveyard; banish that target.
(Ultra Rare)
Rating: 3 out of 5
Aside from Chaos Emperor Dragon, the whole Chaos Deck is overrated. Just use this on its own.
Dragons Collide (SDDC-EN001)
Lightpulsar Dragon
LIGHT Dragon / Effect Level 6 ATK: 2500
DEF: 1500
Pendulum
Scale:
You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can Special Summon this card (from your Graveyard) by sending 1 LIGHT and 1 DARK monster from your hand to the Graveyard. When this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster in your Graveyard; Special Summon that target.
(Ultra Rare)
Rating: 3 out of 5
The very next card can be revived with this, but the options in general are quite limited. Still quite strong.