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Synchron Extreme Structure Deck New Card Ratings and Spoiler

*For info on how these ratings are determined, click here.
Previously rated
SDSE-EN043
Card info: Junk Warrior
DARK / Warrior-Type Synchro / Level 5 / ATK 2300 / DEF 1300
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
COMMON
SDSE-EN042
Accel Synchron
DARK / Machine-Type Synchro-Type Tuner / Level 5 / ATK 500 / DEF 2100
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects;
● Increase this card's Level by the Level of the sent monster.
● Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron(s)" once per turn.
SUPER RARE
Rating: 1
Comments: Synchro Summoning during your opponent's turn is just a lousy stall tactic because your new monster can't attack and likely can't use its effects while your opponent is free to destroy your hard work in an instant.   
SDSE-EN041
Jet Warrior
FIRE / Warrior-Type Synchro / Level 5 / ATK 2100 / DEF 1200
"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
ULTRA RARE  
Rating: 1
Comments: You're much better off using Flamvell Uraquizas because although that monster is Level 6, it's also a FIRE monster, doesn't need any specific Synchro Materials and offers much better effects than this card ever will.  
SDSE-EN040

Stardust Warrior
WIND / Warrior-Type Synchro / Level 10 / ATK 3000 / DEF 2500
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
ULTRA RARE
Rating: 2
Comments: Bringing this guy out takes a fair bit of work but you're rewarded with the ability to negate Special Summons and/or replace this guy with a Level 8 or lower "Warrior" Synchro Monster as a Synchro Summon but of course using his first effect removes him from your field, which could be costly.  
Previously rated
SDSE-EN039
Card info: Solemn Warning
Counter Trap
When a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card.
COMMON
SDSE-EN038
Card info: Imperial Iron Wall
Continuous Trap
Neither player can banish cards.
COMMON
SDSE-EN037
Card info: Call of the Haunted
Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
COMMON
SDSE-EN036
Card info: Limiter Overload
Normal Trap
If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard.
COMMON
SDSE-EN035
Card info: Scrap-Iron Scarecrow
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the Graveyard.
COMMON
SDSE-EN034
Scrap-Iron Statue
Normal Trap
When a Spell/Trap Card that is already face-up on your opponent's side of the field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
COMMON
Rating: 3
Comments: Even if you're just using this to get rid of pesky opposing threats, this card still has lots of uses.
Previously rated
SDSE-EN033
Card info: Double Cyclone
Quick-Play Spell
Target 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls; destroy them.
COMMON
SDSE-EN032
Card info: Night Beam
Normal Spell
Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
COMMON
SDSE-EN031
Card info: One for One
Normal Spell
Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.
COMMON
SDSE-EN030
Card info: Dark Eruption
Normal Spell
Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
COMMON
SDSE-EN029
Card info: The Warrior Returning Alive
Normal Spell
Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
COMMON
SDSE-EN028
Card info: Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
COMMON
SDSE-EN027
Card info: Tuning
Normal Spell
Add 1 "Synchron" Tuner monster from your Deck to your hand, then send the top card of your Deck to the Graveyard.
COMMON
SDSE-EN026
Starlight Junktion
Field Spell
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
COMMON
Rating: 2
Comments: Shuffling an opponent's card into the Deck isn't that great but the first effect isn't too bad since you can Tribute any Tuner monster and replace it with pretty much any Synchron monster you want and this is a Field Spell.
SDSE-EN025
Limit Overdrive
Quick-Play Spell
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Level the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
COMMON
Rating: 1
Comments: It's always better to Synchro Summon normally than to bring out a Synchro Monster by ignoring its summoning conditions and this clearly is a prime example of why because you're not doing yourself any favors here.
SDSE-EN024
Scrap Fist
Quick-Play Spell
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
● Your opponent cannot activate cards or effects until the end of the Damage Step.
● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Double any battle damage your opponent takes.
● It cannot be destroyed by battle.
● Destroy the opponent's monster that battled it at the end of the Damage Step.
SUPER RARE
Rating: 2
Comments: Although Junk Warrior is pretty mediocre on its own, this does help it out a bit by giving it 5 additional bonuses for that turn and is a Quick-Play Spell.
Previously rated
SDSE-EN023
Card info: Black Dragon Collapserpent
DARK / Dragon / Level 4 / ATK 1800 / DEF 1700
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
COMMON
SDSE-EN022
Card info: White Dragon Wyverburster
LIGHT / Dragon / Level 4 / ATK 1700 / DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
COMMON
SDSE-EN021
Card info: Plaguespreader Zombie
DARK / Zombie-Type Tuner / Level 2 / ATK 400 / DEF 200
If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
COMMON
SDSE-EN020
Card info: Genex Ally Birdman
DARK / Machine-Type Tuner / Level 3 / ATK 1400 / DEF 400
If this card is in your hand: You can return 1 face-up monster you control to the hand; Special Summon this card, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
COMMON
SDSE-EN019
Card info: Genex Neutron
LIGHT / Machine / Level 4 / ATK 1800 / DEF 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
COMMON
SDSE-EN018
Card info: Effect Veiler
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 0
During your opponent's Main Phase: You can send this card from your hand to the Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that opponent's face-up monster's effects until the end of this turn (this is a Quick Effect).
COMMON
SDSE-EN017
Card info: Level Eater
EARTH / Insect / Level 1 / ATK 600 / DEF 0
If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
COMMON
SDSE-EN016
Card info: Swift Scarecrow
EARTH / Machine / Level  1 ATK 0 / DEF 0
When an opponent's monster declares a direct attack: You can discard this card; negate the attack, then end the Battle Phase (this is a Quick Effect).
COMMON
SDSE-EN015
Card info: Tuningware
LIGHT / Machine / Level 1 / ATK 100 / DEF 300
This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
COMMON
SDSE-EN014
Card info: Quillbolt Hedgehog
EARTH / Machine / Level 2 / ATK 800 / DEF 800
If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
COMMON
SDSE-EN013
Card info: Doppelwarrior
DARK / Warrior / Level 2 / ATK 800 / DEF 800
When a monster(s) is Special Summoned from your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
COMMON
SDSE-EN012
Card info: Sonic Warrior
WIND / Warrior / Level 2 / ATK 1000 / DEF 0
If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
COMMON
SDSE-EN011
Card info: Speed Warrior
WIND / Warrior / Level 2 / ATK 900 / DEF 400
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
COMMON
SDSE-EN010
Card info: Synchron Explorer
EARTH / Machine / Level 2 / ATK 0 / DEF 700
When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.
COMMON
SDSE-EN009
Card info: Fleur Synchron
LIGHT / Machine-Type Tuner / Level 2 / ATK 400 / DEF 200
If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.
COMMON
SDSE-EN008
Card info: Unknown Synchron
DARK / Machine-Type Tuner / Level 1 / ATK 0 / DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
COMMON
SDSE-EN007
Card info: Turbo Synchron
WIND / Machine-Type Tuner / Level 1 / ATK 100 / DEF 500
When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
COMMON
SDSE-EN006
Card info: Drill Synchron
EARTH / Machine-Type Tuner / Level 3 / ATK 800 / DEF 300
If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
COMMON
SDSE-EN005
Card info: Quickdraw Synchron
WIND / Machine-Type Tuner / Level 5 / ATK 700 / DEF 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
COMMON
SDSE-EN004
Card info: Junk Synchron
DARK / Warrior-Type Tuner / Level 3 / ATK 1300 / DEF 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
COMMON
SDSE-EN003
Synchron Carrier
EARTH / Machine / Level 2 / ATK 0 / DEF 1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
COMMON
Rating: 1
Comments: How can it be a "carrier" with those stats? It clearly can't even hold its own on the field and won't activate its effect unless you use another Synchro monster as Synchro Material and even then, all you get is a Token.
SDSE-EN002
Rush Warrior
WIND / Warrior / Level 2 / ATK 300 / DEF 1200
During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
COMMON
Rating: 2
Comments: Don't you rush out and try to get this card because it only works on "Warrior" Synchro Monsters like Junk Warrior and not any Warrior-Type Synchro Monster like Goyo Guardian and Colossal Fighter but for that, your Synchro Monster will still likely overpower the other monster.
SDSE-EN001
Jet Synchron
FIRE / Machine-Type Tuner / Level 1 / ATK 500 / DEF 0
If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
SUPER RARE
Rating: 2
Comments: