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Yu-Gi-Oh Anime Card Ratings (Page 5)

1. Cards below were either exclusive to the anime or are anime versions of TCG cards.
2. Card info below is from how they were used.
3. List excludes Normal Monsters as they generally do not have decent properties, cards with identical effects to their TCG versions or related cards, non-physical cards and cards whose texts aren't confirmed to have effects.
# (from Yu-Gi-Oh GX Episode )
Name

LIGHT / Effect Monster / Level  / ATK  / DEF 
(Type / Effect)
Rating:  out of 5
x
# (from Yu-Gi-Oh GX Episode )
Name

LIGHT / Effect Monster / Level  / ATK  / DEF 
(Type / Effect)
Rating:  out of 5
x
#560 (from Yu-Gi-Oh GX Episode 55)
Dark Tyranno

EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)

If your opponent has no Attack Position monsters on their side of the field, this card can attack your opponent directly.
https://yugipedia.com/wiki/Dark_Tyranno
Rating: 2 out of 5
The dubbed anime always mistook this card for Black Tyranno (#75), but there's little improvement too.
#559 (from Yu-Gi-Oh GX Episode 55)
New Ultra Evolution

SPELL / Normal Spell
Tribute 1 Winged Beast-Type monster. Special Summon 1 Dinosaur-Type monster from your hand.
https://yugipedia.com/wiki/New_Ultra_Evolution
Rating: 2 out of 5
Not really much better than the old Ultra Evolution. (#97)
#558 (from Yu-Gi-Oh GX Episode 55)
Amber Pitfall

TRAP / Continuous Trap
Activate only when an opponent's monster declares an attack. Negate the attack, and change the attacking monster to Defense Position. That monster cannot change its battle position.
https://yugipedia.com/wiki/Amber_Pitfall
Rating: 2 out of 5
Limited to just 1 attacking monster, but locks it down so it can't do much.
#557 (from Yu-Gi-Oh GX Episode 55)
Archeonys

WIND / Effect Monster / Level 3 / ATK 300 / DEF 1300
(Winged Beast / Effect)

This card can attack your opponent directly.
https://yugipedia.com/wiki/Archeonys
Rating: 1 out of 5
Seems anything from prehistoric times is likely to be extinct in the TCG in just 1 turn.
#556 (from Yu-Gi-Oh GX Episode 55)
Jurassic World

SPELL / Field Spell
All face-up Dinosaur and Winged Beast-Type monsters gain 300 ATK and DEF. Dinosaur and Winged Beast-Type monsters cannot be targeted by your opponent's Trap Cards, and are unaffected by their effects. When a face-up Attack Position Dinosaur or Winged Beast-Type monster you control is selected as an attack target, you can change that monster to Defense Position.
https://yugipedia.com/wiki/Jurassic_World_(anime)
Rating: 2 out of 5
Actually not that bad, quite a bit better than the TCG version. (SD09 #19)
#555 (from Yu-Gi-Oh GX Episode 54)
Ojamachine Yellow

LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100
(Machine / Effect)

When this card is Summoned, Special Summon 3 "Ojamachine Yellow Tokens"
(Machine-Type/LIGHT/Level 3/ATK 0/DEF 100). The controller takes no Battle Damage from battles involving an "Ojamachine Yellow Token". When an "Ojamachine Yellow Token" is destroyed, the opponent takes 300 points of damage. You take no Battle Damage from battles involving this card. When this card is destroyed, inflict 300 points of damage to your opponent.
https://yugipedia.com/wiki/Ojamachine_Yellow
Rating: 2 out of 5
It's not much, but can easily be brought out with Photon Lead (#51) and give you 4 monsters at once.
#554 (from Yu-Gi-Oh GX Episode 54)
Mecha Ojama King

LIGHT / Effect Monster / Level 6 / ATK 0 / DEF 3000
(Machine / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Mecha Ojama King Transformation". Once per turn, you can Special Summon 1 "Ojamachine Yellow", "Ojamachine Green", or "Ojamachine Black" from your hand or Deck.
https://yugipedia.com/wiki/Mecha_Ojama_King
Rating: 1 out of 5
We only know what Ojamachine Yellow does, but they're probably all as bad as this is.
#553 (from Yu-Gi-Oh GX Episode 54)
Mecha Ojama King Transormation

SPELL / Normal Spell
Tribute 1 "Ojama King". Special Summon 1 "Mecha Ojama King" from your hand or Deck.
https://yugipedia.com/wiki/Mecha_Ojama_King_Transformation
Rating: 1 out of 5
Even when the transformation is done, you still don't have a better monster. In fact, its actually worse.
#552 (from Yu-Gi-Oh GX Episode 54)
Ojama Delta Wear

TRAP / Normal Trap
Special Summon "Ojama Yellow", "Ojama Green", and "Ojama Black" from your Graveyard that were destroyed by battle this turn.
https://yugipedia.com/wiki/Ojama_Delta_Wear
Rating: 1 out of 5
What's the point when you're just going to lose them again next turn?
#551 (from Yu-Gi-Oh GX Episode 54)
Ojamandala

SPELL / Normal Spell
Activate only by paying 1000 Life Points if "Ojama Yellow", "Ojama Green", and "Ojama Black" are in your Graveyard. Special Summon 1 "Ojama Yellow", "Ojama Green", and "Ojama Black" from your Graveyard.
https://yugipedia.com/wiki/Ojamandala_(anime)
Rating: 1 out of 5
Reviving those rejects should be free.
#550 (from Yu-Gi-Oh GX Episode 54)
Great Sword

SPELL / Equip Spell
Equip only to a Warrior-Type monster. It gains 300 ATK, and can be treated as 2 Tributes for the Tribute Summon of a Warrior-Type monster.
https://yugipedia.com/wiki/Great_Sword
Rating: 2 out of 5
Missing more effects to be truly great.
#549 (from Yu-Gi-Oh GX Episode 54)
Ojama Ride

SPELL / Normal Spell
Discard 1 "Ojama Yellow", "Ojama Black", and "Ojama Green" to the Graveyard. Special Summon up to 3 Level 4 or lower Machine-Type Union monsters from your Deck in face-up Defense Position. Those monsters cannot change their battle positions.
https://yugipedia.com/wiki/Ojama_Ride
Rating: 1 out of 5
Going to be a pretty bumpy ride given how bad Machine Union monsters are.
#548 (from Yu-Gi-Oh GX Episode 54)
Jewel Sword

SPELL / Equip Spell
Equip only to a Warrior-Type monster. It gains 300 ATK. When this card is sent from the field to the Graveyard, draw 1 card.
https://yugipedia.com/wiki/Jewel_Sword
Rating: 1 out of 5
If only there were better Warrior Support (#79) cards than this....
#547 (from Yu-Gi-Oh GX Episode 53)
Elemental Hero Clay Guardian

EARTH / Fusion Monster / Level 4 / ATK 0 / DEF 2800
(Warrior / Fusion / Effect)

This card cannot be Special Summoned except with "Metamorphosis" by Tributing "Elemental Hero Clayman". This card's name is treated as "Elemental Hero Clayman" while it is face-up on the field. When this card is Special Summoned, inflict 200 damage to your opponent for each card they control.
https://yugipedia.com/wiki/Elemental_HERO_Clay_Guardian
Rating: 1 out of 5
Can certainly defend better than Clayman (#3), but not by much.
#546 (from Yu-Gi-Oh GX Episode 52)
Time Fusion

SPELL / Normal Spell
Remove from play 1 card in your hand. Select 1 Fusion Monster that was destroyed this turn while on your side of the field, then Special Summon it during your next Standby Phase, ignoring the Summoning conditions. That monster cannot attack during the turn it is Summoned.
https://yugipedia.com/wiki/Time_Fusion
Rating: 1 out of 5
I'd figure the school's top student wouldn't be using cards this bad just to revive a Fusion Monster.
#545 (from Yu-Gi-Oh GX Episode 51)
Future Fusion

SPELL / Equip Spell
Send Fusion Material Monsters from your Deck to the Graveyard, and Special Summon that 1 Fusion Monster from your Fusion Deck and equip this card to that monster.* (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this effect cannot attack or be attacked this turn. Also, for the rest of this Duel, it cannot be Tributed. When this card is destroyed, destroy the equipped monster.
https://yugipedia.com/wiki/Future_Fusion_(anime)
*This effect isn't in the card's actual text, but is obvious given it destroys the equipped monster.
Rating: 2 out of 5
I thought it'd be better than even the original (#23) TCG version, but it isn't.
#544 (from Yu-Gi-Oh GX Episode 51)
Card from a Different Dimension

SPELL / Normal Spell
During your next Standby Phase after this card was removed from play, you can add it to your hand. Then, both players draw 2 cards.
https://yugipedia.com/wiki/Card_from_a_Different_Dimension
Rating: 1 out of 5
If you're going to wait to draw cards, then it should only apply to you.
#543 (from Yu-Gi-Oh GX Episode 50)
Animal Trail

TRAP / Normal Trap
Activate only if a monster you control is destroyed by battle. Add 1 Beast-Type monster from your Deck to your hand.
https://yugipedia.com/wiki/Animal_Trail
Rating: 2 out of 5
Too bad it's not Special Summoned, but the new one could be much stronger than the one you lost.
#542 (from Yu-Gi-Oh GX Episode 49)
Resurrection Tribute

SPELL / Normal Spell
Select 1 monster in your Graveyard. Activate only during the turn a monster you controlled was destroyed by battle. Destroy 1 monster your opponent controls, and Special Summon the selected monster in face-up Defense Position.
https://yugipedia.com/wiki/Resurrection_Tribute
Rating: 2 out of 5
One of the better Monster Reborn (#133) remakes compared to ones recent years.
#541 (from Yu-Gi-Oh GX Episode 49)
Sabatiel - The Philosopher's Stone

SPELL / Normal Spell
When a "Winged Kuriboh" is destroyed, add this card from your Deck to your hand. You can pay half your Life Points to switch this card in your hand with 1 card in your Deck or Graveyard. After that card is used, return this card to your hand. After switching cards 3 times with this effect, this card gains the following effect. Select 1 face-up monster on the field and multiply its ATK by the number of monsters your opponent controls, until the end of this turn.
https://yugipedia.com/wiki/Sabatiel_-_The_Philosopher%27s_Stone_(anime)
Rating: 4 out of 5
It's pricy to use the other effect, but it's worth it when it gets any card you could need at the time.
#540 (from Yu-Gi-Oh GX Episode 48)
Fallen Paradise

SPELL / Field Spell
Activate only if an opponent's Field Spell Card is currently active. Once per turn, you can add 2 cards from your Deck to your hand. When a card(s) added to the hand by this effect is played, its effects are negated and that card is destroyed.
https://yugipedia.com/wiki/Fallen_Paradise_(anime)
Rating: 2 out of 5
Some cards could even benefit from the side effect, but this is still quite bad.
#539 (from Yu-Gi-Oh GX Episode 48)
Uria, Lord of Searing Flames

DIVINE / Effect Monster / Level 10 / ATK 0 / DEF 0
(Divine-Beast / Effect)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Trap Cards. This card gains 1000 ATK and DEF for each Trap Card in your Graveyard. This card is unaffected by the effects of Trap Cards, and is only affected by the effects of Spell Cards during the turn they are activated. Once per turn, you can select 1 Trap Card your opponent controls, and destroy it. (If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.) Spell and Trap Cards cannot be activated in response to this effect's activation. You can send 1 Trap Card from your hand to the Graveyard to Special Summon this card from your Graveyard. During the turn this card is Special Summoned by its own effect, if you control another monster, this card cannot declare an attack.
https://yugipedia.com/wiki/Uria,_Lord_of_Searing_Flames_(anime)
Rating: 3 out of 5
Even if it's not strong when you first play it, it'll only get stronger each time it's revived by its effect.
#538 (from Yu-Gi-Oh GX Episode 47)
Dramatic Crossroads

TRAP / Normal Trap
Activate only when you take Battle Damage. Your opponent selects and activates 1 of these effects:
● Discard 1 random card.
● Your opponent looks at your hand, selects 1 card in it, and adds it to their hand.
https://yugipedia.com/wiki/Dramatic_Crossroads
Rating: 1 out of 5
I'd say more like Pathetic Crossroads as I'm sure the opponent isn't going to choose the first bullet.
#537 (from Yu-Gi-Oh GX Episode 47)
Dress Up

SPELL / Equip Spell
The equipped monster gains 300 ATK. Once per turn, you can change 1 monster your opponent controls to Attack Position, and conduct battle between the equipped monster and that monster.
https://yugipedia.com/wiki/Dress_Up
Rating: 2 out of 5
The boost is nothing, but the 2nd effect can help you deal more damage.
#536 (from Yu-Gi-Oh GX Episode 47)
Hidden Wish

SPELL / Normal Spell
When this card is returned from your opponent's side of the field to its owner's hand, inflict 1000 damage to your opponent and gain 1000 Life Points.
https://yugipedia.com/wiki/Hidden_Wish
Rating: 1 out of 5
Going to stay hidden the vast majority of the time.
#535 (from Yu-Gi-Oh GX Episode 47)
Love Letter

SPELL / Normal Spell
Activate only if you control a monster and a face-down card in your Spell & Trap Card Zone. Your opponent selects and activates 1 of these effects.
● Take control of 1 monster your opponent controls.
● Set 1 card from your opponent's Spell & Trap Card Zone to your Spell & Trap Card Zone.
https://yugipedia.com/wiki/Love_Letter
Rating: 1 out of 5
Generosity rarely ever works to your benefit in Yu-Gi-Oh.
#534 (from Yu-Gi-Oh GX Episode 46)
Red Process - Rubedo

SPELL / Normal Spell
Tribute 1 "Helios Duo Megistus" to Special Summon 1 "Helios Trice Megistus" from your hand or Deck.
https://yugipedia.com/wiki/Red_Process_-_Rubedo
Rating: 1 out of 5
The real Trice Megistus (#95) didn't benefit from essentially gaining this card's effect.
#533 (from Yu-Gi-Oh GX Episode 46)
Yellow Process - Kitolenics

SPELL / Normal Spell
Tribute 1 "Helios - The Primordial Sun" to Special Summon 1 "Helios Duo Megistus" from your hand or Deck.
https://yugipedia.com/wiki/Yellow_Process_-_Kitolenics
Rating: 1 out of 5
The process is not worth the wait.
#532 (from Yu-Gi-Oh GX Episode 46)
Planet Alignment

SPELL / Quick-Play Spell
You can only activate this card while you control a face-up "Macro Cosmos". Inflict 300 damage to your opponent and destroy all monsters your opponent controls.
https://yugipedia.com/wiki/Planet_Alignment
Rating: 2 out of 5
The opponent's monsters will also be banished, though requiring the Trap Card doesn't make this good.
#531 (from Yu-Gi-Oh GX Episode 45)
Burst Impact

SPELL / Normal Spell
Activate only while you control a face-up "Elemental Hero Burstinatrix". Destroy all monsters on the field except "Elemental Hero Burstinatrix". Inflict 300 points of damage to the controller(s) for each of their destroyed monsters.
https://yugipedia.com/wiki/Burst_Impact_(anime)
Rating: 1 out of 5
Keeping Burstinatrix (#2) out is hard, and you're likely to be hit by this effect too.
#530 (from Yu-Gi-Oh GX Episode 45)
White Process - Albedo

SPELL / Normal Spell
When "Chaos Distill" is face-up on the field, Special Summon 1 "Golden Homunculus" from your hand or Deck.
https://yugipedia.com/wiki/White_Process_-_Albedo
Rating: 1 out of 5
Their version's stats are undefined, making it significantly worse.
#529 (from Yu-Gi-Oh GX Episode 45)
Mud Max

SPELL / Equip Spell
Equip only to "Elemental Hero Clayman". It gains 300 ATK. When an opponent's monster declares an attack, you can Tribute this card to Special Summon 1 Level 4 or lower "Elemental Hero" monster from your hand and negate the attack of that opponent's monster.
https://yugipedia.com/wiki/Mud_Max
Rating: 2 out of 5
You're only losing this card and not all HERO monsters (#7) have less than 1500 ATK.
#528 (from Yu-Gi-Oh GX Episode 45)
Black Process - Negledo

SPELL / Normal Spell
Activate only while "Chaos Distill" is face-up on the field and you have no other cards in your hand. Remove from play all face-up "Alchemy Beast" monsters on the field. Draw 2 cards for each monster removed.
https://yugipedia.com/wiki/Black_Process_-_Negledo
Rating: 1 out of 5
Alchemy is why Banner looked the way he did, and his cards aren't doing any better.
#527 (from Yu-Gi-Oh GX Episode 45)
Steel Lamp

SPELL / Normal Spell
When "Chaos Distill" is face-up on the field, Special Summon 1 "Alchemy Beast - Salamandra the Steel" from your hand or Deck.
https://yugipedia.com/wiki/Steel_Lamp
Rating: 1 out of 5
The card below this one is all you get from this.
#526 (from Yu-Gi-Oh GX Episode 44)
Alchemy Beast - Salamandra the Steel

FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500
(Rock / Effect)

This card cannot be Normal Summoned or Set. This card can attack your opponent directly.
https://yugipedia.com/wiki/Alchemy_Beast_-_Salamandra_the_Steel
Rating: 1 out of 5
Early direct attackers (#42) prove better than this.
#525 (from Yu-Gi-Oh GX Episode 43)
Cyber Prima

LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1600
(Warrior / Effect)

When this card is Summoned, destroy all Spell Cards on the field.
https://yugipedia.com/wiki/Cyber_Prima_(anime)
Rating: 2 out of 5
That's only half of what you'd typically need to destroy, but it's easy to trigger.
#524 (from Yu-Gi-Oh GX Episode 43)
Prima Light

SPELL / Quick-Play Spell
Send 1 face-up "Cyber Tutu" you control to the Graveyard. Special Summon 1 "Cyber Prima" from your hand.
https://yugipedia.com/wiki/Prima_Light_(anime)
Rating: 2 out of 5
It'll activate Cyber Prima's effect more easily as a Quick-Play Spell.
#523 (from Yu-Gi-Oh GX Episode 43)
Gamble Angel Bunny

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1200
(Fairy / Effect)

Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
https://yugipedia.com/wiki/Gamble_Angel_Bunny
Rating: 1 out of 5
We can afford to lose 1K compared to the anime, but that doesn't make it a good idea.
#522 (from Yu-Gi-Oh GX Episode 41)
Banderillero Fiend

DARK / Effect Monster / Level 3 / ATK 900 / DEF 1600
(Warrior / Effect)

When this card is Normal Summoned, destroy 1 monster on the field. This card cannot attack the turn it is Normal Summoned.
https://yugipedia.com/wiki/Banderillero_Fiend
Rating: 1 out of 5
Effect only applies when Normal Summoned, which is quite a bit worse than even Man-Eater Bug. (#46)
#521 (from Yu-Gi-Oh GX Episode 41)
Dark Arena

SPELL / Field Spell
Neither player can select monsters on their opponent's side of the field as attack targets during battle. Also, all Attack Position monsters must attack when possible. When they do, the player's opponent selects the attack target monster.
https://yugipedia.com/wiki/Dark_Arena_(anime)
Rating: 1 out of 5
This'll even require direct attacks when you may not want them.
#520 (from Yu-Gi-Oh GX Episode 41)
Matador Fiend

DARK / Ritual Monster / Level 6 / ATK 0 / DEF 0
(Warrior / Ritual / Effect)

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of the Matador". This card cannot declare an attack. This card is not destroyed as a result of battle and any Battle Damage to the controller of this card from that battle becomes 0. An opponent's monster that battles with this card is destroyed at the end of the Damage Step.
https://yugipedia.com/wiki/Matador_Fiend
Rating: 2 out of 5
Doesn't have the stats for attacking with anyway, but that also limits what it can do otherwise.
#519 (from Yu-Gi-Oh GX Episode 41)
Picador Fiend

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)

While "Dark Arena" is face-up on the field, this card can attack your opponent directly.
https://yugipedia.com/wiki/Picador_Fiend
Rating: 1 out of 5
Only one effect and requires a pretty bad Field Spell.
#518 (from Yu-Gi-Oh GX Episode 40)
Soul Guide

SPELL / Normal Spell
Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. Then, add 1 card with the same name as the Tributed card from your Deck to your hand. This turn, you cannot Special Summon the card added to your hand by this effect. *
https://yugipedia.com/wiki/Soul_Guide
*Final line of text is somewhat speculation as it is unclear what you cannot do with the monster added to your hand by the effect.
Rating: 2 out of 5
A strong monster will give you lots of Life Points and a replacement, but you might not get to use it.
#517 (from Yu-Gi-Oh GX Episode 40)
Invincible Hero

TRAP / Normal Trap
Attack Position monsters you control cannot be destroyed by battle this turn.
https://yugipedia.com/wiki/Invincible_Hero
Rating: 2 out of 5
Only worthwhile with strong monsters that can help minimize damage.
#516 (from Yu-Gi-Oh GX Episode 39)
Dark Scorpion - Tragedy of Love

SPELL / Normal Spell
You can only activate this card when there are "Don Zaloog" and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. Send 1 "Dark Scorpion - Meanae the Thorn" from your side of your field to the Graveyard to destroy all of your opponent's monsters.
https://yugipedia.com/wiki/Dark_Scorpion_-_Tragedy_of_Love_(anime)
Rating: 1 out of 5
You aren't likely to have one of them out, let alone both.
#515 (from Yu-Gi-Oh GX Episode 39)
Retreat of the Dark Scorpions

TRAP / Normal Trap
You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. Return them to their owners' hands.
https://yugipedia.com/wiki/Retreat_of_the_Dark_Scorpions
Rating: 1 out of 5
Just what I'd expect those rejects (#61) to do.
#514 (from Yu-Gi-Oh GX Episode 38)
Cursed Waters Level 3

TRAP / Normal Trap
Activate only while "Umi" is face-up on the field. This turn, the monsters Normal Summoned must have a total Level of 3. (If there is a monster(s) that can be Normal Summoned, 1 or more of them can be Normal Summoned at the same time.)
https://yugipedia.com/wiki/Cursed_Waters_Level_3
Rating: 1 out of 5
Only makes it harder to Normal Summon, even with Umi (#187) out.
#513 (from Yu-Gi-Oh GX Episode 37)
Amazoness Trainer

SPELL / Quick-Play Spell
When "Amazoness Tiger" cannot destroy an opponent's monster by battle, it gains 400 ATK and can battle that monster again. At that time, if "Amazoness Tiger" has an ATK that is higher than the DEF of your opponent's monster, inflict the difference as damage to your opponent's Life Points.
https://yugipedia.com/wiki/Amazoness_Trainer
Rating: 1 out of 5
Not a very good trainer, though explains why Tiger (#63) isn't very good in the first place.
#512 (from Yu-Gi-Oh GX Episode 37)
Amazoness Call

SPELL / Normal Spell
Select 1 face-up Fusion Monster on the field, and return it to the Fusion Deck. Then, if all of the Fusion Material Monsters that were used to Fusion Summon that monster are in the Graveyard(s), Special Summon them to their owners' sides of the field.
https://yugipedia.com/wiki/Amazoness_Call_(anime)
Rating: 1 out of 5
Literally just De-Fusion (#17) as a Normal Spell.
#511 (from Yu-Gi-Oh GX Episode 37)
Amazoness Arena

SPELL / Field Spell
When this card is activated, increase the Life Points of both players by 600 points. After a battle between monsters, each player can pay 100 Life Points to inflict 100 points of damage to the opponent's Life Points.
https://yugipedia.com/wiki/Amazoness_Arena_(anime)
Rating: 1 out of 5
The anime made a battle like this much better than it'd otherwise be. At least the Armor cards had merit.
#510 (from Yu-Gi-Oh GX Episode 37)
Amazoness Charm

SPELL / Normal Spell
Change all Defense Position monsters your opponent controls to face-up Attack Position, then they gain 200 ATK.
https://yugipedia.com/wiki/Amazoness_Charm
Rating: 2 out of 5
Requires no Amazoness (#62) monster and thus a much better card.
#509 (from Yu-Gi-Oh GX Episode 36)
One Hundred Thousand Gauss

TRAP / Normal Trap
Activate only while you control a face-up Plus monster and a face-up Minus monster. Change 1 monster your opponent controls to Attack Position, and it loses 800 ATK.
https://yugipedia.com/wiki/One_Hundred_Thousand_Gauss
Rating: 1 out of 5
Sadly it doesn't amount to very much.
#508 (from Yu-Gi-Oh GX Episode 36)
Magnet Warrior
Ω-
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 800
(Rock / Minus)

If this card battles a Minus monster, that battle is negated. If your opponent controls a Plus monster, this card must battle a Plus monster as its target, if able.
https://yugipedia.com/wiki/Magnet_Warrior_%CE%A9%EF%BC%8D
Rating: 3 out of 5
With 1900 ATK, it's going to beat Sigma + anyway, or just about any other Level 4 or less monster.
#507 (from Yu-Gi-Oh GX Episode 36)
Magnet Warrior Σ-

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Minus)

If this card battles a Minus monster, that battle is negated. If your opponent controls a Plus monster, this card must battle a Plus monster as its target, if able.
https://yugipedia.com/wiki/Magnet_Warrior_%CE%A3%EF%BC%8D_(anime)
Rating: 1 out of 5
I can certainly see the minuses.
#506 (from Yu-Gi-Oh GX Episode 36)
Power Off

SPELL / Quick-Play Spell
Send 1 face-up Plus Minus monster on the field that was Special Summoned by its own monster effect to the Graveyard, and Special Summon the monsters that were sent to the Graveyard for that monster's Special Summon.
https://yugipedia.com/wiki/Power_Off
Rating: 1 out of 5
Seems like a total waste to bring out that monster in the first place.
#505 (from Yu-Gi-Oh GX Episode 36)
Conduction Warrior Linear Magnum +

EARTH / Effect Monster / Level 7 / ATK 2700 / DEF 1300
(Rock / Plus Minus)

You can Special Summon this card from your hand by sending 1 "Magnet Warrior Σ+" and "Magnet Warrior Ω-" from your hand or your side of the field to the Graveyard. This card gains ATK equal to half the total ATK of all face-up Plus and Minus monsters on the field.
https://yugipedia.com/wiki/Conduction_Warrior_Linear_Magnum_%C2%B1_(anime)
Rating: 2 out of 5
Won't amount to all that much given how few + and - monsters are known in the anime.
#504 (from Yu-Gi-Oh GX Episode 36)
Magnet Force Minus

TRAP / Continuous Trap
After activation, equip this card to a face-up monster. The equipped monster is treated as a Minus monster. If it battles a Minus monster, that battle is negated. If the opponent controls a Plus monster, the equipped monster is changed to Attack Position, and it must battle a Plus monster, if able.
https://yugipedia.com/wiki/Magnet_Force_Minus
Rating: 1 out of 5
Bastion took advantage of the monsters' properties, but no such properties exist in the TCG.
#503 (from Yu-Gi-Oh GX Episode 36)
Magnet Conductor Plus

SPELL / Normal Spell
Add 1 Plus monster from your Graveyard to your hand.
https://yugipedia.com/wiki/Magnet_Conductor_Plus
Rating: 2 out of 5
Sigma Plus is the only one revealed in the anime so it's not much to go on, but it's better than nothing.
#502 (from Yu-Gi-Oh GX Episode 36)
Pride of Tribe

TRAP / Normal Trap
Activate only when an "Amazoness" monster is destroyed. Special Summon 1 monster with the same name as that monster from your Deck.
https://yugipedia.com/wiki/Pride_of_Tribe
Rating: 1 out of 5
Apart from Swords Woman (#7), the members junk.
#501 (from Yu-Gi-Oh GX Episode 36)
Magnet Warrior
Σ+
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Rock / Plus)

If this card battles a Plus monster, that battle is negated. If your opponent controls a Minus monster, this card must battle a Minus monster as its target, if able.
https://yugipedia.com/wiki/Magnet_Warrior_%CE%A3%EF%BC%8B_(anime)
Rating: 3 out of 5
The TCG made the effect simpler (#5), but it's still a good card either way.