SHSP-EN099 |
|
Vivid Knight
LIGHT / Beast-Warrior / Level 4
/ ATK 1700 / DEF 800
During either player's turn (except during the Damage Step), when your
opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control
(and no other cards) for an attack, or with a card effect:
Banish that monster you control until your next Standby Phase, and if
you do, Special Summon this card from your hand.
RARE |
Rating: |
2 |
Comments: |
It works on itself and either player's turn but you
lose that monster until your next Standby Phase, leaving you one less
monster to defend yourself. |
SHSP-EN098 |
|
Oh Tokenbaum!
Normal Trap
Tribute 2 or more Tokens with the same Level, then target monsters in
your Graveyard with that same Level, up to the number of Tokens Tributed;
Special Summon those targets. Their effects are negated. Destroy them
during the End Phase.
RARE |
Rating: |
2 |
Comments: |
The more Tokens you tribute the more monsters you
can Special Summon but it's limited to the Level of those Tokens, you
lose the new monsters during the End Phase and the new monsters don't
get to use their effects. |
SHSP-EN097 |
|
Armored Kappa
WATER / Psychic-Type Xyz / Rank 2
/ ATK 400 / DEF 1000
2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this
card; this card gains 1000 ATK or DEF. During either
player's Battle Step, while an attack involving your monster is
occurring: You can discard 1 card; for
the rest of this turn, monsters you control cannot be destroyed by
battle, also you take no battle damage. You can only use this effect of
"Armored Kappa" once per Duel.
SUPER RARE |
Rating: |
2 |
Comments: |
The ATK or DEF boost it gets is permanent but weak stats and a second effect that can only be used once per duel for a
small fee is pretty poor. |
SHSP-EN096 |
|
Black Dragon Collapserpent
DARK / Dragon / Level 4 /
ATK 1800 / DEF 1700
Cannot be Normal Summoned/Set. Must be Special Summoned
(from your hand) by banishing 1 LIGHT monster from your Graveyard, and
cannot be Special Summoned by other ways. You can only Special Summon
"Black Dragon Collapserpent" once per turn this way. If this card is
sent from the field to the Graveyard: You can add 1
"White Dragon Wyverburster" from your Deck to your hand.
COMMON |
Rating: |
1 |
Comments: |
When it's done collapsing, maybe it'll completely
disappear and that'd be great because it's a pitiful excuse for a
monster. |
SHSP-EN095 |
|
Secret Sanctuary of the Spellcasters
Continuous Spell
When a monster(s) (except a Spellcaster-Type monster) is Normal or
Special Summoned to your opponent's side of the field while you control
another face-up Spell Card and your opponent does not control any
face-up Spell Cards: That monster cannot attack or
activate its effects this turn. (This applies even if this card leaves
the field.) If you do not control any Spellcaster-Type monsters, destroy
this card.
RARE |
Rating: |
1 |
Comments: |
To even make this card work, you need an additional
face up Spell Card and a face up Spellcaster-Type monster and then you
need to wait until your opponent Normal or Special Summons a
non-Spellcaster-Type monster while not having any face up Spell Cards.
Not worth it at all. |
SHSP-EN094 |
|
Kidmodo Dragon
EARTH / Dragon / Level 3 /
ATK 100 / DEF 200
If this card is sent to the Graveyard: You can Special
Summon 1 Dragon-Type monster from your hand. You cannot Special Summon
monsters, except Dragon-Type monsters, nor conduct your Battle Phase,
the turn you activate this effect. You can only use the effect of "Kidmodo
Dragon" once per turn.
SUPER RARE |
Rating: |
3 |
Comments: |
Doesn't matter how it's sent to the Graveyard, nor
what Dragon-Type monster you can Special Summon and the side-effects are
perfectly understandable and don't hinder you too badly. |
SHSP-EN093 |
|
White Dragon Wyverburster
LIGHT / Dragon / Level 4 /
ATK 1700 / DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned
(from your hand) by banishing 1 DARK monster from your Graveyard, and
cannot be Special Summoned by other ways. You can only Special Summon
"White Dragon Wyverburster" once per turn this way. If this card is sent
from the field to the Graveyard: You can add 1 "Black
Dragon Collapserpent" from your Deck to your hand.
COMMON |
Rating: |
1 |
Comments: |
Not only does he do nothing on the field for your
efforts but his stats are weak and you can't play more than one per
turn! |
SHSP-EN092 |
|
Dragard
DARK / Dragon / Level 4 /
ATK 1300 / DEF 1900
When this card is Normal Summoned: You can target 1
Normal Monster with 1000 or less ATK in your Graveyard;
Special Summon that target in face-up Defense Position. Once per turn:
You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you
control; until the End Phase, its Level becomes 8, and
if it does, it gains 800 ATK.
SUPER RARE |
Rating: |
2 |
Comments: |
Its DEF will help it last on the field from most
monsters with its Level and it can help with Rank 8 Xyz Summons but what
it brings back is pretty limited. |
SHSP-EN091 |
|
Mira the Star-Bearer
LIGHT / Warrior-Type Xyz / Rank 1
/ ATK 1100 / DEF 1000
3 Level 1 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material
from this card instead. Level 4 or lower monsters you control cannot be
destroyed by card effects.
COMMON |
Rating: |
2 |
Comments: |
It can protect itself and your other monsters but
once it's out of Xyz Materials, its weak stats won't hold much back. |
SHSP-EN090 |
|
Celestial Wolf Lord, Blue Sirius
DARK / Beast-Warrior-Type Synchro /
Level 6 / ATK 2400 / DEF 1500
1 Tuner + 1 or more non-Tuner monsters
When this card on the field is destroyed and sent to the Graveyard:
Target 1 face-up monster your opponent controls; it
loses 2400 ATK.
ULTRA RARE |
Rating: |
4 |
Comments: |
A generic Synchro that makes any opponent's monster
easy pray for your own monsters is a great addition to your Extra Deck
and well worth its rarity, especially since the effect isn't specific
about how it activates or what it can target. |
SHSP-EN089 |
|
Sinister Yorishiro
Continuous Trap
Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can
be Summoned without Tributing. If exactly 1 Normal Summoned/Set
Level 5 or higher Fiend-Type monster (and no other cards) would be
destroyed, you can send this card to the Graveyard instead.
ULTRA RARE |
Rating: |
3 |
Comments: |
A perfect addition to any deck using Fiend-Type
monsters as its effect lets you play your high-Level Fiends without
Tributes each turn and can save its destruction if
singled out by a card effect. |
SHSP-EN088 |
|
Noble Arms - Excaliburn
Equip Spell
Equip only to a "Noble Knight" monster. It cannot be targeted by an
opponent's card effects. During your turn, except the turn this card was
sent to the Graveyard: You can banish this card from
your Graveyard, then target 1 "Noble Knight" Xyz Monster you control;
Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a
different name, by using that target as the Xyz Material. (This Special
Summon is treated as an Xyz Summon. Xyz Materials attached to it also
become Xyz Materials on the Summoned monster.) You can only use this
effect of "Noble Arms - Excaliburn" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It protects your Noble Knight from cards that would
single it out to get rid of it or you can make an Xyz Monster become Xyz
Material for a new Xyz Monster but neither monster will be safe from
destruction by other means. |
SHSP-EN087 |
|
Sacred Noble Knight of King Artorigus
LIGHT / Warrior-Type Xyz / Rank 5
/ ATK 2200 / DEF 2200
2 Level 5 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3
"Noble Arms" Equip Spell Cards with different names in your Graveyard;
equip those targets to this card. Once per turn: You
can detach 1 Xyz Material from this card, then target 1 other monster on
the field; destroy that target. If this card on the
field is sent to the Graveyard: You can target 1 Level
4 or higher "Noble Knight" monster in your Graveyard;
Special Summon that target.
ULTRA RARE |
Rating: |
2 |
Comments: |
Even though he's barely stronger than Laundsallyn
and his first effect only activates when Xyz Summoned, he can do more
than that afterwards but is restricted to Level 5 Noble Knight Xyz
Materials. |
SHSP-EN086 |
|
Ignoble Knight of High Laundsallyn
DARK / Warrior-Type Synchro / Level 5
/ ATK 2100 / DEF 900
1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
When this card is Synchro Summoned: You can equip 1
"Noble Arms" Equip Spell Card from your Deck to this card. At the end of
the Battle Phase, if this card destroyed a monster by battle and sent it
to the Graveyard: You can add 1 "Noble Knight" or
"Noble Arms" card from your Deck to your hand. You can only control 1
"Ignoble Knight of High Laundsallyn".
SECRET RARE |
Rating: |
1 |
Comments: |
He specifically asks for his friends to be his
non-Tuners, only gets a Noble Arms card when Symchro Summoned, is weak
in ATK and DEF and has to defeat a monster in battle to even help out.
An overall big disappointment. |
SHSP-EN085 |
|
Noble Knight Borz
LIGHT / Warrior / Level 4 /
ATK 1700 / DEF 900
This card is treated as a Normal Monster while face-up on the field.
While equipped with a "Noble Arms" Equip Spell Card, this card becomes
an Effect Monster with these effects.
● This card becomes DARK and its Level is increased by 1. During your
Main Phase: You can reveal 3 "Noble Arms" cards from
your Deck, have your opponent randomly add 1 of them to your hand, and
send the rest to the Graveyard. You can only use this effect of "Noble
Knight Borz" once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
So now they're trying to rip-off Power Tool Dragon's
effect and even PTD's effect is better as the rest go back into the Deck
and PTD gets his effects right away, whereas this guy starts as a Gemini
monster wannabe. |
SHSP-EN084 |
|
Lady of the Lake
LIGHT / Aqua-Type Tuner / Level 1
/ ATK 200 / DEF 1800
Cannot be used as a Synchro Material Monster, except for the Synchro
Summon of a Warrior-Type monster. If this card is used for a Synchro
Summon, banish it. When this card is Normal Summoned:
You can target 1 "Noble Knight" Normal Monster in your Graveyard;
Special Summon that target. If this card is in your Graveyard:
You can target 1 Level 5 "Noble Knight" monster you control;
reduce its Level by 1, and if you do, Special Summon this card from the
Graveyard.
SECRET RARE |
Rating: |
1 |
Comments: |
Based on her effect, she must've been one of the
ones that didn't make the cut for Swan Lake because she's not even
cut-out to be a Tuner monster. |
SHSP-EN083 |
|
Archfiend Giant
DARK / Fiend / Level 6 /
ATK 2400 / DEF 1600
If this face-up card on the field would be destroyed by a card effect,
you can pay 500 Life Points instead. This effect can only be used once
while this card is face-up on the field. If this card is destroyed by a
card effect and sent to the Graveyard: You can Special
Summon 1 "Archfiend" monster from your hand.
RARE |
Rating: |
4 |
Comments: |
Although the effects are pretty bad, neither of them
are bad enough to keep you from using this card outside its intended
uses! |
SHSP-EN082 |
|
Vampire Duke
DARK / Zombie / Level 5 /
ATK 2000 / DEF 0
When this card is Normal Summoned: You can target 1
DARK "Vampire" monster in your Graveyard; Special
Summon that target in face-up Defense Position. When this card is
Special Summoned: You can declare 1 card type (Monster,
Spell, or Trap); your opponent sends 1 card of that
type from their Deck to the Graveyard. You can only use this effect of
"Vampire Duke" once per turn. This card cannot be used as an Xyz
Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
RARE |
Rating: |
2 |
Comments: |
He makes for an easy Rank 5 Xyz Summon but he's
limited to being Xyz Material for DARK Xyz Monsters can only revive DARK
Vampire monsters and while he can use his card type sending ability more
easily, he can only use it when Special Summoned. |
SHSP-EN081 |
|
Bujingi Raven
LIGHT / Winged Beast / Level 4
/ ATK 1600 / DEF 900
When a "Bujin" monster you control is destroyed by battle with an
opponent's monster and sent to your Graveyard: You can
send this card from your hand to the Graveyard; destroy
that opponent's monster.
RARE |
Rating: |
2 |
Comments: |
This is along the lines of monsters like Yomi Ship
that take out the monster that destroyed your monster in battle but it's
somewhat better as it's discarded from the hand. |
SHSP-EN080 |
|
BIG Win!?
Normal Trap
Declare a Level between 1 and 12; each player tosses a
coin, and if both are Heads, the Levels of all face-up monsters you
currently control become the declared Level. If both are tails, you lose
Life Points equal to the declared Level x 500.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
It requires a fair bit just to make the Levels of
your monsters the same for an Xyz Summon and luck is generally not one
the holder's side. |