DB2-EN240 |
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Bottomless Shifting Sand
Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with
the highest ATK on the field. During your own Standby Phase, if you have
4 or less cards in your hand, this card is destroyed.
COMMON |
Rating: |
1 |
Comments: |
While this card can be useful for destroying your opponent's Monsters,
it isn't one of the best cards released.
|
DB2-EN239 |
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Ordeal of a Traveler
Continuous Trap
You can only activate this card's effect when your opponent
declares an attack. Your opponent selects 1 random card in your
hand and calls the type of the card (Monster, Spell, or Trap).
If your opponent calls it wrong, the attacking monster is
returned to its owner's hand.
COMMON |
Rating: |
3 |
Comments: |
A nice card to use
when you have no Monsters out and a good amount of cards in your hand! |
DB2-EN238 |
|
Tutan Mask
Counter Trap
Negate the activation and the effect of a Spell or Trap Card that
targets 1 face-up Zombie-Type monster and destroy it.
COMMON |
Rating: |
1 |
Comments: |
Stick to Spell Shield Type - 8 instead.
|
DB2-EN237 |
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Pyramid Energy
Quick-Play Spell
You can select and activate 1 of the following effects:
● Increase the ATK of all face-up monsters on your side of the field by
200 points until the End Phase of the turn this card is activated.
● Increase the DEF of all face-up monsters on your side of the field by
500 points until the End Phase of the turn this card is activated.
COMMON |
Rating: |
1 |
Comments: |
Want to increase your Monster's ATK/DEF? Don't use this card. |
DB2-EN236 |
|
Timidity
Normal Spell
Neither player can destroy Set Spell and Trap Cards on the field until
your opponent's next End Phase.
COMMON |
Rating: |
1 |
Comments: |
It's not worth it. |
DB2-EN235 |
|
Call of the Mummy
Continuous Spell
If there is no monster on your side of the field, you can Special Summon
1 Zombie-Type monster from your hand. You can use this effect only once
per turn.
COMMON |
Rating: |
3 |
Comments: |
Works well with summoning high-level Monsters like Despair from the
Dark and Ryu
Kokki! |
DB2-EN234 |
|
Secret Pass to the Treasures
Normal Spell
Select 1 face-up monster with an ATK equal to 1000 points or less on
your side of the field. During the turn this card is activated, the
selected monster can attack your opponent's Life Points directly.
COMMON |
Rating: |
1 |
Comments: |
This card is totally useless. |
DB2-EN233 |
|
Mirage of Nightmare
Continuous Spell
During your opponent's Standby Phase, draw cards until you have 4 cards
in your hand. During your Standby Phase, discard to the Graveyard the
same number of random cards you drew with this card's effect.
COMMON |
Rating: |
2 |
Comments: |
The only reason this card's rating is 2/5 is because of its
combination with Emergency Provisions. |
DB2-EN232 |
|
Book of Moon
Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
COMMON |
Rating: |
3 |
Comments: |
A
good way to surprise your opponent with a Spell instead of a Trap and
save your Monster! |
DB2-EN231 |
|
Book of Taiyou
Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
COMMON |
Rating: |
1 |
Comments: |
This card is basically a Stop Defense and a horrible one at that so
stick to Stop Defense. |
DB2-EN230 |
|
Book of Life
Normal Spell
Special Summon 1 Zombie-Type monster from your Graveyard to the field
and remove from play 1 monster from your opponent's Graveyard.
SUPER RARE |
Rating: |
3 |
Comments: |
A
worthwhile card to use on a high-level Monster like Despair from the
Dark or Ryu
Kokki! |
DB2-EN229 |
|
Fushioh Richie
DARK / Zombie / Level 7 / ATK 2600 / DEF 2900
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned from your hand or your Deck by Tributing 1 "Great
Dezard" that has fulfilled the conditions. You can flip this card into
face-down Defense Position once per turn during your Main Phase. As long
as this monster remains face-up on the field, negate the activation and
effects of all Spell and Trap Cards that target this card and destroy
them. When this card is flipped face-up, you can Special Summon 1
Zombie-Type monster from your Graveyard.
ULTRA RARE |
Rating: |
1 |
Comments: |
Use Buster Blader instead as even having
1 Dragon Monster
in your Graveyard makes him stronger than this card and he has no
summoning requirements. |
DB2-EN228 |
|
Don Zaloog
DARK / Warrior / Level 4 / ATK 1400 / DEF 1500
When this card inflicts Battle Damage to your opponent's Life Points,
you can select and activate 1 of the following effects:
● Select 1 random card from your opponent's hand and discard it to the
Graveyard.
● Send 2 cards from the top of your opponent's Deck to the Graveyard.
SUPER RARE |
Rating: |
1 |
Comments: |
Even if you do deal damage to your opponent, Don's effects aren't worth
activating.
|
DB2-EN227 |
|
Dark Scorpion Burglars
DARK / Warrior / Level 4 / ATK 1000 / DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points,
your opponent selects 1 Spell Card from their Deck and sends it to the
Graveyard. Then shuffle the Deck.
COMMON |
Rating: |
1 |
Comments: |
It'll only most likely deal damage to your lifepoints with those
low ATK and DEF so don't bother with this card. |
DB2-EN226 |
|
Dice Jar
LIGHT / Rock / Level 3 / ATK 200 / DEF 300
FLIP: Both players roll a six-sided die once. The player with the lowest
result takes damage equal to their opponent's result x 500 Life Points.
However, if a winner's result is 6, the loser takes 6000 points of
damage. If the results are the same, both players roll again.
COMMON |
Rating: |
2 |
Comments: |
With a luck of the roll, you can deal 6000 damage to your opponent!
That's why he gets 2/5.
|
DB2-EN225 |
|
Pyramid Turtle
EARTH / Zombie / Level 4 /
ATK 1200 / DEF 1400
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the
Deck to the field. Then shuffle the Deck.
RARE |
Rating: |
3 |
Comments: |
Good for using his effect to defend your LPs and bring out VL without
tributes! |
DB2-EN224 |
|
Guardian Sphinx
EARTH / Rock / Level 5 / ATK 1700 / DEF 2400
You can flip this card into face-down Defense Position once per turn
during you Main Phase. When this card is Flip Summoned successfully,
return all monsters on your opponent's side of the field to the owner's
hand.
ULTRA RARE |
Rating: |
3 |
Comments: |
A
good way to leave your opponent defenseless and keep him protected at
the same time! |
DB2-EN223 |
|
Giant Axe Mummy
EARTH / Zombie / Level 5 / ATK 1700 / DEF 2000
You can flip this card into face-down Defense Position once per turn
during your Main Phase. If the ATK of a monster on your opponent's side
of the field that attacks this card in face-down Defense Position is
lower than the DEF of this monster, the attacking monster is destroyed.
COMMON |
Rating: |
1 |
Comments: |
Stick to Sakuretsu Armor instead. |
DB2-EN222 |
|
Swarm of Locusts
DARK / Insect / Level 3 / ATK 1000 / DEF 500
You can flip this card into face-down Defense Position once per turn
during your Main Phase. When this card is Flip Summoned successfully,
destroy 1 Spell or Trap Card on your opponent's side of the field.
COMMON |
Rating: |
1 |
Comments: |
Stick to MST instead. |
DB2-EN221 |
|
Swarm of Scarabs
DARK / Insect / Level 3 / ATK 500 / DEF 1000
You can flip this card into face-down Defense Position once per turn
during your Main Phase. When this card is Flip Summoned successfully,
destroy 1 monster on your opponent's side of the field.
COMMON |
Rating: |
1 |
Comments: |
Use Hammer Shot or Fissure instead. |