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Archetypes Say "No"

You've probably noticed that I have a bit of a hatred towards Archetypes as all cards they get are either 2/5 or 1/5 apart from a select few. I have a few reasons to explain that:

1. The Decks aren't even original because once a single player wins with it, it's off to the copy machine for everyone else. Then you just copy the winning movies and you're good. Hardly a true strategy.
2. If you try to take the cards out of their intended Deck, they aren't going to do much of anything, if at all as just about every effect requires another member. Zoodiacs are worst of all because even WITH other members they can't do much of anything.
3. You're likely shelling out hundreds to build a Deck that is likely going to be dead in six months.
4. Players that build them are often smug about it. "Oh you just don't understand how they work" or "Git gud". The latter is ironic because these are the players that actually aren't "gud" or they'd build something that wasn't copied from someone else.
The Exceptions
So what's special about the others then since they're Archetypes as well?
1. They're NOT expensive. Karakuris and Blackwings for example have support and members that are pretty easy to obtain, thus making the Deck easier to build. Additionally, they already have generic support from previous sets, which most Archetypes do not.
2. They actually have the merit to back them up. Blackwings have great support like Black Whirlwind while Karakuris have a variety of generic Machine-based cards.
3. You don't need to put them in the intended Deck to have success with them. Gale and Shura are useful outside of Blackwings too.
Tackling the Issue
Just need to rewrite the effects so they aren't saying "can't" every other line or limiting themselves to a group of monsters that are bad. Let's update Zoodiac Chakanine from Maximum Crisis:
2 or more Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 Level 4 or lower Beast-Warrior monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all Level 4 or lower Beast-Warrior monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast-Warrior monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.
Just by changing the requirement from Zoodiac to Level 4 or lower Beast-Warrior, it's open to a variety of other cards, and now has actual merit to be considered top tier.