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My Yu-Gi-Oh Hybrid Movie "Fate's Seal" Part 2's Episode Cards

1. Some card names below are written differently than how the URL below their info indicates due to how they were written on the card at the time the fanfic was written.
2. Episode 14 is excluded because no cards were played.
Fate's Seal (Part 16)

Card Type(s) Played:

Normal Monster | Effect Monster | Spell Card | Trap Card

~Judgment Dragon~
Lumina, Lightsworn Summoner
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 1000
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
(Common)

More Info: https://yugipedia.com/wiki/Lumina,_Lightsworn_Summoner
Notes: None
 
~Judgment Dragon~
Wulf, Lightsworn Beast
LIGHT | Beast | Level 4 | ATK 2100 ? DEF 300
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
(Common)

More Info: https://yugipedia.com/wiki/Wulf,_Lightsworn_Beast
Notes: Card was Special Summoned by its effect.
 
~Ishizu Ishtar~
Pot of Greed
Normal Spell
Draw 2 cards.
(Common)

More info: https://yugipedia.com/wiki/Pot_of_Greed
Notes: None
 
~Ishizu Ishtar~
Master Hyperion
LIGHT | Fairy | Level 8 | ATK 2700 | DEF 2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
(Common)

More Info: https://yugipedia.com/wiki/Master_Hyperion
Notes: Card was Special Summoned by its effect.
 
~Judgment Dragon~
Judgment Dragon
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
(Common)

More Info: https://yugipedia.com/wiki/Judgment_Dragon
Notes: In the fanfic, it was also a Duelist.
 
~Ishizu Ishtar~
Monster Reborn
Normal Spell
Target 1 monster in either GY; Special Summon it.
(Common)

More info: https://yugipedia.com/wiki/Monster_Reborn
Notes: In the dubbed original Yu-Gi-Oh anime, it was called "Reborn the Monster" during Season 1.
 
~Ishizu Ishtar~
Master Hyperion
LIGHT | Fairy | Level 8 | ATK 2700 | DEF 2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
(Common)

More Info: https://yugipedia.com/wiki/Master_Hyperion
Notes: Card was Special Summoned with "Monster Reborn.
Fate's Seal (Part 15)

Card Type(s) Played:

Normal Monster | Effect Monster | Spell Card | Trap Card

~Judgment Dragon~
Charge of the Light Brigade
Normal Spell
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
(Common)

More Info: https://yugipedia.com/wiki/Charge_of_the_Light_Brigade
Notes: None
 
~Judgment Dragon~
Lyla, Lightsworn Sorceress
LIGHT | Spellcaster | Level 4 | ATK 1700 | DEF 200
You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
(Common)

More Info: https://yugipedia.com/wiki/Lyla,_Lightsworn_Sorceress
Notes: None
 
~Ishizu Ishtar~
Valhalla, Hall of the Fallen
Continuous Spell
Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
(Common)

More Info: https://yugipedia.com/wiki/Valhalla,_Hall_of_the_Fallen
Notes: None
 
~Ishizu Ishtar~
Nova Summoner
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 800
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
(Common)

More Info: https://yugipedia.com/wiki/Nova_Summoner
Notes: Card was Special Summoned with "Valhalla, Hall of the Fallen".
 
~Ishizu Ishtar~
Airknight Parshath
LIGHT | Fairy | Level 5 /  ATK 1900 | DEF 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
(Common)

More Info: https://yugipedia.com/wiki/Airknight_Parshath
Notes: None
 
~Judgment Dragon~
Honest
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
(Common)

More Info: https://yugipedia.com/wiki/Honest
Notes: 1. Card was discarded by its effect. 2. In the GX anime, it only worked with Level 7 or higher Warriors.
 
~Judgment Dragon~
Celestia, Lightsworn Angel
LIGHT | Fairy | Level 5 | ATK 2300 | DEF 200
When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.
(Common)

More Info: https://yugipedia.com/wiki/Celestia,_Lightsworn_Angel
Notes: None
v
~Ishizu Ishtar~
Marshmallon
LIGHT | Fairy | Level 3 | ATK 300 | DEF 500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
(Common)

More Info: https://yugipedia.com/wiki/Marshmallon
Notes: None
 
~Ishizu Ishtar~
Zeradias, Herald of Heaven
LIGHT | Fairy | Level 4 | ATK 2100 | DEF 800
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
(Common)

More Info: https://yugipedia.com/wiki/Zeradias,_Herald_of_Heaven
Notes: Card was discarded by its effect.
 
~Ishizu Ishtar~
The Sanctuary in the Sky
Field Spell
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
(Common)

More Info: https://yugipedia.com/wiki/The_Sanctuary_in_the_Sky
Notes: None
Fate's Seal (Part 13)

Card Type(s) Played:

Effect Monster | Spell Card | Trap Card

~Grandmaster of the Six Samurai~
Grandmaster of the Six Samurai
EARTH | Warrior | Level 5 | ATK 2100 | DEF 800
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
(Common)

More Info: https://yugipedia.com/wiki/Grandmaster_of_the_Six_Samurai
Notes: 1. Card was Special Summoned by its effect. 2. In the fanfic, it was also a Duelist.
 
~Grandmaster of the Six Samurai~
Shien's Footsoldier
EARTH | Warrior | Level 2 | ATK 700 | DEF 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
(Common)

More Info: https://yugipedia.com/wiki/Shien's_Footsoldier
Notes: None
 
~Sartorius Kumar~
Valhalla, Hall of the Fallen
Continuous Spell
Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
(Common)

More Info: https://yugipedia.com/wiki/Valhalla,_Hall_of_the_Fallen
Notes: None
 
~Grandmaster of the Six Samurai~
Solidarity
Continuous Spell
If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
(Common)

More Info: https://yugipedia.com/wiki/Solidarity
Notes: None
 
~Grandmaster of the Six Samurai~
Spirit of the Six Samurai
EARTH | Warrior-Type Union | Level 3 | ATK 500 | DEF 500
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
(Common)

More Info: https://yugipedia.com/wiki/Spirit_of_the_Six_Samurai
Notes: None
 
~Sartorius Kumar~
Cup of Ace
Normal Spell
Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.
(Common)

More Info: https://yugipedia.com/wiki/Cup_of_Ace
Notes: In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop".
 
~Sartorius Kumar~
Arcana Force 0 - The Fool
LIGHT | Fairy | Level 1 | ATK 0 | DEF 0
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.

(Common)
More Info: https://yugipedia.com/wiki/Arcana_Force_0_-_The_Fool
Notes: In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop".
 
~Grandmaster of the Six Samurai~
Great Shogun Shien
FIRE | Warrior | Level 7 | ATK 2500 | DEF 2400
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
(Common)

More Info: https://yugipedia.com/wiki/Great_Shogun_Shien
Notes: Card was Special Summoned by its effect.
 
~Grandmaster of the Six Samurai~
Six Scrolls of the Samurai
Quick-Play Spell
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
(Common)

More Info: https://yugipedia.com/wiki/Six_Scrolls_of_the_Samurai
Notes: None
 
~Grandmaster of the Six Samurai~
Great Shogun Shien
FIRE | Warrior | Level 7 | ATK 2500 | DEF 2400
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
(Common)

More Info: https://yugipedia.com/wiki/Great_Shogun_Shien
Notes: Card was Special Summoned with "Six Scrolls of the Samurai".
 
~Grandmaster of the Six Samurai~
Enishi, Shien's Chancellor
LIGHT | Warrior | Level 6 | ATK 2200 | DEF 1200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
(Common)

More Info: https://yugipedia.com/wiki/Enishi,_Shien's_Chancellor
Notes: None
 
~Sartorius Kumar~
Emperor's Staff
Normal Trap
Your opponent draws 1 card. This turn, cards you control cannot be destroyed by your opponent's card effects.
(Common)

More Info: https://yugipedia.com/wiki/Emperor's_Staff
Notes: Card is exclusive to the anime and fanfic.
 
~Sartorius Kumar~
Suit of Sword X
Normal Spell
Toss a coin. If Heads, apply the Right Side Up effect, and if Tails, apply the Upside Down effect. ● Right Side Up: Destroy all monsters your opponent controls. ● Upside Down: Destroy all monsters you control.
(Common)

More Info: https://yugipedia.com/wiki/Suit_of_Sword_X_(anime)
Notes: Card is exclusive to the anime and fanfic.
Fate's Seal (Part 12)

Card Type(s) Played:

Normal Monster | Effect Monster | Spell Card | Trap Card

~Sartorius Kumar~
Pot of Duality
Normal Spell
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
(Common)

More Info: https://yugipedia.com/wiki/Pot_of_Duality
Notes: None
 
~Sartorius Kumar~
Arcana Force VIII - The Chariot
LIGHT | Fairy | Level 4 | ATK 1700 | DEF 1700
When this card is Summoned, toss a coin:
● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
● Tails: Your opponent gains control of this card.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_VII_-_The_Chariot
Notes: In the GX anime:
1. It turned in the manner of a clock's second hand until the opponent said "stop".  2. It had to be destroyed by battle for the opponent to gain control of it by its effect.
 
~Grandmaster of the Six Samurai~
The Six Samurai - Zanji
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1300
At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)

More Info: https://yugipedia.com/wiki/The_Six_Samurai_-_Zanji
Notes: None
 
~Sartorius Kumar~
Arcana Force IV - The Emperor
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1400
When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor
Notes: In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop".
 
~Sartorius Kumar~
Reversal of Fate
Normal Trap
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
(Common)

More Info: https://yugipedia.com/wiki/Reversal_of_Fate
Notes: In the GX anime, it applied to all Arcana Force monsters on the field.
 
~Grandmaster of the Six Samurai~
Monster Reborn
Normal Spell
Target 1 monster in either GY; Special Summon it.
(Common)

More info: https://yugipedia.com/wiki/Monster_Reborn
Notes: In the dubbed original Yu-Gi-Oh anime, it was called "Reborn the Monster" during Season 1.
 
~Grandmaster of the Six Samurai~
The Six Samurai - Zanji
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1300
At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
(Common)

More Info: https://yugipedia.com/wiki/The_Six_Samurai_-_Zanji
Notes: Card was Special Summoned with "Monster Reborn".
 
~Grandmaster of the Six Samurai~
Grandmaster of the Six Samurai
EARTH | Warrior | Level 5 | ATK 2100 | DEF 800
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
(Common)

More Info: https://yugipedia.com/wiki/Grandmaster_of_the_Six_Samurai
Notes: 1. Card was Special Summoned by its effect. 2. In the fanfic, it was also a Duelist.
 
~Sartorius Kumar~
Arcana Force XVI - Temperance
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 2400
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
● Heads: Halve all Battle Damage you take.
● Tails: Halve all Battle Damage your opponent takes.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance
Notes:
1. Card was discarded by its effect. 2. In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop".
 
~Sartorius Kumar~
Call of the Haunted
Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)

More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Notes: In the original Yu-Gi-Oh anime, it revived the owner's monsters as immortal zombies that gained 10% more ATK each time they were revived by its effect.
 
~Sartorius Kumar~
Arcana Force XVI - Temperance
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 2400
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
● Heads: Halve all Battle Damage you take.
● Tails: Halve all Battle Damage your opponent takes.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_XIV_-_Temperance
Notes:
1. Card was Special Summoned with "Call of the Haunted". 2. In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop".
 
~Sartorius Kumar~
Pot of Greed
Normal Spell
Draw 2 cards.
(Common)

More info: https://yugipedia.com/wiki/Pot_of_Greed
Notes: None
 
~Sartorius Kumar~
Reverse Reborn
Equip Spell
Select 1 "Arcana Force" monster in your Graveyard, Special Summon it in face-up Attack Position, and equip it with this card. The equipped monster has its "Upside Down" effect applied. When this card is destroyed, destroy the equipped monster.
(Common)

More Info: https://yugipedia.com/wiki/Reverse_Reborn
Notes: Card is exclusive to the anime and fanfic.
 
~Sartorius Kumar~
Arcana Force IV - The Emperor
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1400
When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_IV_-_The_Emperor
Notes: 1. Card was Special Summoned with "Reverse Reborn". 2. In the GX anime, it turned in the manner of a clock's second hand until the opponent said "stop".
 
~Sartorius Kumar~
Arcana Force XXI - The World
LIGHT | Fairy | Level 8 | ATK 3100 | DEF 3100
When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
(Common)

More Info: https://yugipedia.com/wiki/Arcana_Force_XXI_-_The_World
Notes:
In the GX anime: 2. It turned in the manner of a clock's second hand until the opponent said "stop". 3. The Tails effect allowed the opponent to add the top card of their Grave to their hand.
Fate's Seal (Part 11)

Card Type(s) Played:

Normal Monster | Effect Monster | Spell Card | Trap Card

~Red-Eyes Zombie Dragon~
Card of Safe Return
Continious Spell
When a monster is Special Summoned from your Graveyard, you can draw 1 card.
(Common)

More Info: https://yugipedia.com/wiki/Card_of_Safe_Return
Notes: In the original Yu-Gi-Oh anime, it let the owner draw 3 cards.
 
~Jaden Yuki~
Negate Attack
Counter Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
(Common)

More info: https://yugipedia.com/wiki/Negate_Attack
Notes: In the Japanese original Yu-Gi-Oh anime, it was a Quick-Play Spell.
 
~Jaden Yuki~
Dandylion
EARTH | Plant | Level 3 | ATK 300 | DEF 300
If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/
DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
(Common)

More Info: https://yugipedia.com/wiki/Dandylion
Notes: None
 
~Red-Eyes Zombie Dragon~
Zombie Master
DARK | Zombie | Level 4 | ATK 1800 | DEF 0
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
(Common)

More Info: https://yugipedia.com/wiki/Zombie_Master
Notes: None
 
~Jaden Yuki~
Pot of Greed
Normal Spell
Draw 2 cards.
(Common)

More info: https://yugipedia.com/wiki/Pot_of_Greed
Notes: None
 
~Jaden Yuki~
Elemental Hero Neos
LIGHT | Warrior | Level 7 | ATK 2500 | DEF 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
(Common)

More Info: https://yugipedia.com/wiki/Elemental_HERO_Neos
Notes: In the GX anime, it was also a Duel Spirit.
 
~Jaden Yuki~
Neo Space
Field Spell
"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
(Common)

More Info: https://yugipedia.com/wiki/Neo_Space
Notes: In the GX anime, it was also a physical world for all the Neo-Spacians.
Fate's Seal (Part 10)

Card Type(s) Played:

Effect Monster | Fusion Monster | Spell Card | Trap Card

~Jaden Yuki~
Polymerization
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
(Common)

More info: https://yugipedia.com/wiki/Polymerization
Notes: In the Yu-Gi-Oh animes, it fused monsters together.
 
~Jaden Yuki~
Elemental Hero Necroid Shaman
DARK | Warrior-Type Fusion | Level 6 | ATK 1900 | DEF 1800
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
(Common)

More Info: https://yugipedia.com/wiki/Elemental_HERO_Necroid_Shaman
Notes: In the GX anime, it sent to the opponent's monster to the Grave.
 
~Red-Eyes Zombie Dragon~
Malevolent Mech - Goku En
LIGHT | Zombie | Level 6 | ATK 2400 | DEF 1400
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
(Common)

More Info: https://yugipedia.com/wiki/Malevolent_Mech_-_Goku_En
Notes: Card was Special Summoned with the effect of "Elemental Hero Necroid Shaman".
 
~Red-Eyes Zombie Dragon~
Book of Life
Normal Spell
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
(Common)

More Info: https://yugipedia.com/wiki/Book_of_Life
Notes: None
 
~Red-Eyes Zombie Dragon~
Red-Eyes Zombie Dragon
DARK | Zombie | Level 7 | ATK 2400 | DEF 2000
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
(Common)

More Info: https://yugipedia.com/wiki/Red-Eyes_Zombie_Dragon
Notes: 1. Card was Special Summoned with "Book of Life". 2. In the fanfic, it was also a Duelist.
 
~Red-Eyes Zombie Dragon~
Paladin of the Cursed Dragon
LIGHT | Zombie | Level 4 | ATK 1900 | DEF 1200
Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
(Common)

More Info: https://yugipedia.com/wiki/Paladin_of_the_Cursed_Dragon
Notes: None
 
~Jaden Yuki~
Burial from a Different Dimension
Quick-Play Spell
Target up to 3 banished monsters; return them to the GY.
(Common)

More Info: https://yugipedia.com/wiki/Burial_from_a_Different_Dimension
Notes: In the dubbed GX anime, it had the art of "The Third Sarcophagus" during one scene and was called a Trap Card in another.
 
~Jaden Yuki~
Elemental Hero Bladedge
EARTH | Warrior | Level 7 | ATK 2600 | DEF 1800
If this card attacks a Defense Position monster, inflict piercing battle damage.
(Common)

More Info: https://yugipedia.com/wiki/Elemental_HERO_Bladedge
Notes: None
 
~Red-Eyes Zombie Dragon~
Terraforming
Normal Spell
Add 1 Field Spell from your Deck to your hand.

(Common)
More Info: https://yugipedia.com/wiki/Terraforming
Notes: None
 
~Red-Eyes Zombie Dragon~
Zombie World
Field Spell
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
(Common)

More Info: https://yugipedia.com/wiki/Zombie_World
Notes: None
 
~Red-Eyes Zombie Dragon~
Marionette Mite
DARK | Insect | Level 3 | ATK 1000 | DEF 1000
You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
(Common)

More Info: https://yugipedia.com/wiki/Marionette_Mite
Notes: Card was discarded by its effect.
 
~Jaden Yuki~
Edge Hammer
Normal Trap
Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
(Common)

More Info: https://yugipedia.com/wiki/Edge_Hammer
Notes: None
 
~Red-Eyes Zombie Dragon~
Shrink
Quick-Play Spell
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
(Common)

More Info: https://yugipedia.com/wiki/Shrink
Notes: None
 
~Red-Eyes Zombie Dragon~
Spirit Reaper
DARK | Zombie | Level 3 | ATK 300 | DEF 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
(Common)

More Info: https://yugipedia.com/wiki/Spirit_Reaper
Notes: None
 
~Jaden Yuki~
Spark Blaster
Equip Spell
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
(Common)

More Info: https://yugipedia.com/wiki/Spark_Blaster
Notes: None
 
~Red-Eyes Zombie Dragon~
Call of the Haunted
Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)

More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Notes: In the original Yu-Gi-Oh anime it revived the owner's monsters as immortal zombies that gained 10% more ATK each time they were revived by its effect.
Fate's Seal (Part 9)

Card Type(s) Played:

Normal Monster | Effect Monster | Spell Card | Trap Card

~Red-Eyes Zombie Dragon~
Zombie World
Field Spell
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
(Common)

More Info: https://yugipedia.com/wiki/Zombie_World
Notes: None
 
~Red-Eyes Zombie Dragon~
Pyramid Turtle
EARTH | Zombie | Level 4 | ATK 1200 | DEF 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
(Common)

More Info: https://yugipedia.com/wiki/Pyramid_Turtle
Notes: None
 
~Jaden Yuki~
Elemental Hero Sparkman
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
(Common)

More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman
Notes: In the dubbed GX anime, it was shown as an Effect Monster at times.
 
~Red-Eyes Zombie Dragon~
Red-Eyes Zombie Dragon
DARK | Zombie | Level 7 | ATK 2400 | DEF 2000
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
(Common)

More Info: https://yugipedia.com/wiki/Red-Eyes_Zombie_Dragon
Notes: 1. Card was Special Summoned with the effect of "Pyramid Turtle". 2. In the fanfic, it was also a Duelist.
 
~Jaden Yuki~
Hero Barrier
Normal Trap
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
(Common)

More Info: https://yugipedia.com/wiki/Hero_Barrier
Notes: None
 
~Jaden Yuki~
Skyscraper
Field Spell
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
(Common)

More Info: https://yugipedia.com/wiki/Skyscraper
Notes: In the GX anime, it gave the Elemental HERO monster 1000 ATK when battling a stronger monster.
 
~Jaden Yuki~
Elemental Hero Wildheart
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1600
Unaffected by Trap effects.
(Common)

More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart
Notes: None
 
~Red-Eyes Zombie Dragon~
Spell Shattering Arrow
Quick-Play Spell
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
(Common)

More Info: https://yugipedia.com/wiki/Spell_Shattering_Arrow
Notes: None
 
~Red-Eyes Zombie Dragon~
Malevolent Mech - Goku En
LIGHT | Zombie | Level 6 | ATK 2400 | DEF 1400
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
(Common)

More Info: https://yugipedia.com/wiki/Malevolent_Mech_-_Goku_En
Notes: Card's Summon was negated with "Solemn Judgment".
 
~Jaden Yuki~
Solemn Judgment
Counter Trap
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
(Common)

More info: https://yugipedia.com/wiki/Solemn_Judgment
Notes: None