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My Yu-Gi-Oh Fanfic Season 4 Part 2's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
3. Cards below are generally played using the rules of this game.
Rex’s Dinos vs. Mai’s Harpie’s (Part 1)
Turn 9: Rex Raptor
Wasteland
(Field Spell)
Gives Dinosaur, Zombie and Rock monsters on the field 200 ATK and DEF.
More Info: https://yugipedia.com/wiki/Wasteland
Turn 10: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)

More Info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 11: Rex Raptor
Two-Headed King Rex
EARTH
/ Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.

More Info: https://yugipedia.com/wiki/Two-Headed_King_Rex
Turn 12: Mai Valentine
Amazoness Paladin
EARTH
/ Effect Monster / Level 4 / ATK 1700 / DEF 300
(Warrior / Effect)
Gains 100 ATK for each "Amazoness" monster on your field.

More Info: https://yugipedia.com/wiki/Amazoness_Paladin
Turn 13: Rex Raptor
Red-Eyes Black Metal Dragon
DARK
/ Effect Monster / Level 8 / ATK 2800 / DEF 2400
(Dragon / Effect)
First Special Summoned from your Deck by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".

More Info: https://yugipedia.com/wiki/Red-Eyes_Black_Metal_Dragon
Turn 14: Mai Valentine
Dramatic Rescue
(Normal Trap)
Returns 1 "Amazoness" monster being targeted by an effect from the field to the owner's hand, then Special Summons 1 other monster from your hand.

More Info: https://yugipedia.com/wiki/Dramatic_Rescue
Turn 15: Rex Raptor
Metalmorph
(Normal Trap)
Becomes an Equip Card that gives the monster 300 ATK, then gives it half the ATK of a monster it attacks during damage calculation.

More Info: https://yugipedia.com/wiki/Metalmorph
Turn 16: Mai Valentine
The Unfriendly Amazon
EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1000
(Warrior / Effect)
Destroys itself unless you Tribute 1 other monster at your Standby Phases.

More Info: https://yugipedia.com/wiki/The_Unfriendly_Amazon
Turn 17: Rex Raptor
Serpent Night Dragon
DARK
/ Normal Monster / Level 7 / ATK 2350 / DEF 2400
(Dragon / Normal)
A dragon created from the soul of a wicked knight.

More Info: https://yugipedia.com/wiki/Serpent_Night_Dragon
Turn 18: Mai Valentine
Raigeki
(Normal Spell)
Destroys all monsters on the opponent's field.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 19: Rex Raptor
Ultra Evolution Pill
(Normal Spell)
Special Summons 1 Dinosaur monster from your hand by Tributing 1 Reptile monster.
More Info: https://yugipedia.com/wiki/Ultra_Evolution_Pill
Weevil’s Army of Bugs (Part 2)
Turn 1: Rex Raptor
Black Tyranno
EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)
Can attack the opponent directly directly if the only cards on their field are Defense Position monsters.

More Info: https://yugipedia.com/wiki/Black_Tyranno
Turn 2: Mai Valentine
Elegant Egotist
(Normal Spell)
Special Summons 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck when "Harpie Lady" is on the field.
More Info: https://yugipedia.com/wiki/Elegant_Egotist
Turn 3: Rex Raptor
Two-Headed King Rex
EARTH
/ Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.

More Info: https://yugipedia.com/wiki/Two-Headed_King_Rex
Turn 4: Mai Valentine
Mirror Wall
(Continuous Trap)
Halves the ATK of the opponent's attacking monsters, but destroys itself unless you pay 2000 Life Points at your Standby Phases.

More Info: https://yugipedia.com/wiki/Mirror_Wall
Turn 5: Rex Raptor
Gilasaurus
EARTH
/ Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
Can be Special Summoned frrom your hand to your field, but the opponent can also revive 1 monster from their Grave to their field.

More Info: https://yugipedia.com/wiki/Gilasaurus
Turn 6: Mai Valentine
Harpie's Pet Dragon
WIND
/ Effect Monster / Level 7 / ATK 2000 / DEF 2500
(Dragon / Effect)
Gains 300 ATK and DEF for each "Harpie Lady" on the field.

More Info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon
Turn 7: Rex Raptor
Raise Body Heat
(Equip Spell)
Gives 1 Dinosaur monster on the field 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Raise_Body_Heat
Turn 8: Mai Valentine
Harpie's Feather Duster
(Normal Spell)
Destroys all Spell and Trap Cards on the opponent's field.
More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster
Weevil’s Army of Bugs (Part 1)
Turn 1: Weevil Underwood
Insect Queen
EARTH
/ Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Insect / Effect)
1. Gains 200 ATK and DEF for each Insect monster on the field. 2. Cannot attack unless you Tribute 1 monster. 3. Special Summons a Level 1 EARTH "Insect Monster Token" in Attack Mode with 100 ATK and DEF at the End Phase if it destroys a monster in battle.
More Info: https://yugipedia.com/wiki/Insect_Queen
Turn 2: Joey Wheeler
Dark Hole
(Normal Spell)
Destroys all monsters on the field.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 3: Weevil Underwood
Parasite Paracide
EARTH
/ Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
1. FLIP: Shuffles itself into the opponent's Deck, then deals the opponent 1000 damage after they draw this card and Special Summon it to their field.  2. Controller's monsters become Insect monsters while this card is face-up.

More Info: https://yugipedia.com/wiki/Parasite_Paracide
Turn 4: Joey Wheeler
Red-Eyes B. Dragon
DARK
/ Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.

More Info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon
Turn 5: Weevil Underwood
Insect Barrier
(Continuous Spell)
Prevents Insect monsters on the opponent's field from attacking.
More Info: https://yugipedia.com/wiki/Insect_Barrier
Turn 6: Joey Wheeler
Parasite Paracide
EARTH
/ Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
1. FLIP: Shuffles itself into the opponent's Deck, then deals the opponent 1000 damage after they draw this card and Special Summon it to their field.  2. Controller's monsters become Insect monsters while this card is face-up.

More Info: https://yugipedia.com/wiki/Parasite_Paracide
Turn 7: Weevil Underwood
Cocoon of Evolution
EARTH
/ Effect Monster / Level 3 / ATK 0 / DEF 2000
(Insect / Effect)
Can equip to "Petit Moth" from your hand and make that monster's original ATK and DEF become this card's ATK and DEF.

More Info: https://yugipedia.com/wiki/Cocoon_of_Evolution
Turn 8: Joey Wheeler
Rocket Warrior
LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
During your Battle Phase: 1. Is not destroyed in battle and you take no damage from its attacks. 2. Lowers the ATK of a monster it attacks by 500 until the turn ends.

More Info: https://yugipedia.com/wiki/Rocket_Warrior
Turn 9: Weevil Underwood
Perfectly Ultimate Great Moth
EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3000
(Insect / Effect)
First Special Summoned by Tributing "Petit Moth" on your 6th or later turn after it was equipped with "Cocoon of Evolution".

More Info: https://yugipedia.com/wiki/Perfectly_Ultimate_Great_Moth
Turn 10: Joey Wheeler
Mirror Force
(Normal Trap)
Destroys all the opponent's Attack Position monsters when an opponent's monster attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 11: Weevil Underwood
Flying Kamakiri #1
WIND
/ Effect Monster / Level 4 / ATK 1400 / DEF 900
(Insect / Effect)
Can Special Summon 1 WIND monster from your Deck to your field with 1500 or less ATK in Attack Mode when destroyed in battle and sent to your Grave.

More Info: https://yugipedia.com/wiki/Flying_Kamakiri_1
Turn 12: Joey Wheeler
Panther Warrior
EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.

More Info: https://yugipedia.com/wiki/Panther_Warrior
Strings’ Wrath  (Part 3)
Turn 14: Strings (via Marik's control)
Revival Jam
WATER
/ Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
Can revive itself from yor Grave to your field in Defense Mode during your next Standby Phase by paying 1000 Life Points after it is destroyed in battle.

More Info: https://yugipedia.com/wiki/Revival_Jam
Turn 15: Yami Yugi (aka "Atem")
De-Fusion
(Quick-Play Spell)
Returns 1 Fusion Monster on the field to the owner's Extra Deck, then can revive its Fusion Materials from your Grave to your field if they're there.
More Info: https://yugipedia.com/wiki/De-Fusion
Turn 16: Strings (via Marik's control)
Humanoid Slime
WATER
/ Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.

More Info: https://yugipedia.com/wiki/Humanoid_Slime
Turn 17: Yami Yugi (aka "Atem")
Card of Sanctity
(Normal Spell)
You banish all other cards on your field and in your hand (min 1 from each), then draw from your Deck until you have 2 cards in your hand.
More Info: https://yugipedia.com/wiki/Card_of_Sanctity
 
Turn 8: Seto Kaiba (vs. Joey Wheeler)
Kaiser Sea Horse
LIGHT
/ Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Sea Serpent / Effect)
Can count as 2 Tributes when Tribute Summoning a LIGHT monster.

More Info: https://yugipedia.com/wiki/Kaiser_Sea_Horse
Strings’ Wrath (Part 2)
Turn 9: Yami Yugi (aka "Atem")
Lightforce Sword
(Normal Trap)
Banishes 1 random card from the opponent's hand face-down, then returns it to their hand at their 4th Standby Phase.

More Info: https://yugipedia.com/wiki/Lightforce_Sword
Turn 10: Strings (via Marik's control)
Light of Intervention
(Continuous Trap)
Forces Monsters that would be Set in Defense Mode to be face-up in Defense Mode instead.

More Info: https://yugipedia.com/wiki/Light_of_Intervention
Turn 11: Yami Yugi (aka "Atem")
Mirror Force
(Normal Trap)
Destroys all the opponent's Attack Position monsters when an opponent's monster attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 12: Strings (via Marik's control)
Jam Breeding Machine
(Continuous Spell)
Special Summons a Level 1 WATER "Slime Token" with 500 ATK and DEF to your field in Attafck Mode at your Standby Phases, but prevents you from Summoning other monsters while face-up.
More Info: https://yugipedia.com/wiki/Jam_Breeding_Machine
Turn 13: Yami Yugi (aka "Atem")
Magic Cylinder
(Normal Trap)
Blocks an attack from an opponent's monster, then deals them the ATK of their monster to their Life Points.

More Info: https://yugipedia.com/wiki/Magic_Cylinder
 
Turn 5: Joey Wheeler
Scapegoat
(Quick-Play Spell)
1. Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF in Defense Mode to your field, but prevents them from being used for a Tribute Summon and you cannot Summon other monsters that turn.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 6: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 7: Joey Wheeler
Time Wizard
LIGHT
/ Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
You can toss a coin. If right, destroy all monsters on the opponent's field. If wrong, destroy all monsters on your field and take half their combined ATK to your Life Points.

More Info: https://yugipedia.com/wiki/Time_Wizard
Strings’ Wrath (Part 1)
Turn 1: Strings (via Marik's control)
Infinite Cards
(Continuous Spell)
Removes the hand size limit for both players.
More Info: https://yugipedia.com/wiki/Infinite_Cards
Turn 2: Yami Yugi (aka "Atem")
Sorcerer of Dark Magic
DARK
/ Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Only Special Summoned by Tributing 2 Level 6 or higher Spellcasters on your field. 2. Can negate and destroy activated Trap Cards during either player's turn.

More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Turn 3: Strings (via Marik's control)
Slifer the Sky Dragon
DIVINE
/ God Card / Level 10 / ATK X000 / DEF X000
(Divine-Beast)
The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.

More Info: https://yugipedia.com/wiki/Slifer_the_Sky_Dragon_(original)
Turn 4: Yami Yugi (aka "Atem")
Card Destruction
(Normal Spell)
Forces both players to discard all cards in their hand, then draw the same number of cards they discarded from their Decks.
More Info: https://yugipedia.com/wiki/Card_Destruction
Turn 5: Strings (via Marik's control)
Pot of Greed
(Normal Spell)
You draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 6: Yami Yugi (aka "Atem")
Dark Magician
DARK
/ Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More Info: https://yugipedia.com/wiki/Dark_Magician
Turn 7: Strings (via Marik's control)
Jam Defender
(Continuous Trap)
Can redirect attacks from the opponent's monsters to a "Revival Jam" on your field.

More Info: https://yugipedia.com/wiki/Jam_Defender
Turn 8: Yami Yugi (aka "Atem")
Swords of Revealing Light
(Normal Spell)
1. Stays on the field for 3 opponent's turns. 2. Turns any Set monsters on the opponent's field face-up. 3. Prevents the opponent's monsters from attacking while face-up.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
 
Turn 1: Joey Wheeler
B. Skull Dragon
DARK
/ Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)
"Summoned Skull" + "Red-Eyes Black Dragon"



(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Black_Skull_Dragon
Turn 2: Seto Kaiba
Different Dimension Dragon
LIGHT
/ Effect Monster / Level 5 / ATK 1200 / DEF 1500
(Dragon / Effect)
Is not destroyed by Spell or Trap Cards that do not target or in battle with a monster with 1900 or less ATK.

More Info: https://yugipedia.com/wiki/Different_Dimension_Dragon
Turn 3: Joey Wheeler
Axe Raider
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1150
(Warrior / Normal)
An axe-wielding monster of tremendous strength and agility.

More Info: https://yugipedia.com/wiki/Axe_Raider
The Return of the “Psychic” Duelist (Part 2)
Turn 15: Espa Roba
Mind Control
(Normal Spell)
Gives you control of an opponent's monster until the End Phase, but prevents it from attacking or being Tributed.
More Info: https://yugipedia.com/wiki/Mind_Control
Turn 16: Joey Wheeler
Jinzo
DARK
/ Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.

More Info: https://yugipedia.com/wiki/Jinzo
Turn 17: Espa Roba
Trap Hole
(Normal Trap)
Destroys 1 monster the oppponent Summons with at least 1000 ATK.
More Info: https://yugipedia.com/wiki/Trap_Hole
Turn 18: Joey Wheeler
Swordsman of Landstar
EARTH
/ Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 19: Espa Roba
Magician of Faith
LIGHT
/ Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)
FLIP: Retrieves 1 Spell Card in your Grave and adds it to your hand.

More Info: https://yugipedia.com/wiki/Magician_of_Faith
Turn 20: Joey Wheeler
Alligator's Sword Dragon
WIND
/ Fusion Monster / Level 5 / ATK 1700 / DEF 1500
(Dragon / Fusion / Effect)
"Baby Dragon" + "Alligator's Sword"
Can attack the opponent directly if the only face-up monsters on their field are EARTH, WATER or FIRE.

More Info: https://yugipedia.com/wiki/Alligator's_Sword_Dragon
The Return of the “Psychic” Duelist (Part 1)
Turn 5: Espa Roba
Cyber Raider
DARK
/ Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Machine / Effect)
You can apply 1 effect when Summoned.
● Destroy 1 Equip Card on the field.
● Equip itself with an Equip Card on the field.

More Info: https://yugipedia.com/wiki/Cyber_Raider
Turn 6: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 7: Espa Roba
Raigeki
(Normal Spell)
Destroys all monsters on the opponent's field.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 8: Joey Wheeler
B. Skull Dragon
DARK
/ Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)
"Summoned Skull" + "Red-Eyes Black Dragon"



(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Black_Skull_Dragon
Turn 9: Espa Roba
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 10: Joey Wheeler
Time Wizard
LIGHT
/ Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
You can toss a coin. If right, destroy all monsters on the opponent's field. If wrong, destroy all monsters on your field and take half their combined ATK to your Life Points.

More Info: https://yugipedia.com/wiki/Time_Wizard
Turn 11: Espa Roba
Dark Hole
(Normal Spell)
Destroys all monsters on the field.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 12: Joey Wheeler
Flame Swordsman
FIRE
/ Fusion Monster / Level 5 / ATK 1800 / DEF 1600
(Warrior / Fusion)
"Flame Manipulator" + "Masaki the Legendary Swordsman"

More Info: https://yugipedia.com/wiki/Flame_Swordsman
Turn 13: Espa Roba
The Fiend Megacyber
DARK
/ Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field if the opponent has at least 2 more monsters on their field than you do.

More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 14: Joey Wheeler
Thousand Dragon
WIND
/ Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)
"Time Wizard" + "Baby Dragon"

More Info: https://yugipedia.com/wiki/Thousand_Dragon