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My Yu-Gi-Oh Fanfic Season 1 Part 1 Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
Episode 8: "Bandit Keith Returns (Part 2)"
Turn 7: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.
More info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 8: Keith Howard (aka "Bandit Keith")
Jinzo
DARK / Effect Monster / Level 6 / ATK: 2400 / DEF: 1500
(Machine / Effect)
Prevents Trap Cards, and their effects from being activated while on the field.

More info: https://yugipedia.com/wiki/Jinzo
Turn 8: Keith Howard (aka "Bandit Keith")
Stop Defense
(Normal Spell)
Turns an opponent's Defense Position monster to Attack Position without activating that monster's effects.

More info: https://yugipedia.com/wiki/Stop_Defense  
Turn 8: Joey Wheeler
Nutrient Z
(Normal Trap)
Gives you 4000 Life Points if they would take 2000 or more damage from an attack.
More info: https://yugipedia.com/wiki/Nutrient_Z
 
Turn 8: Keith Howard (aka "Bandit Keith")
Amplifier
(Equip Spell)
1. For "Jinzo" only and cannot be negated. 2. Equipped monster's effect only applies to the opponent. 3. Destroys the equipped monster when this card leaves the field.
More info: https://yugipedia.com/wiki/Amplifier   
Turn 9: Joey Wheeler
Monster Reborn
(Normal Spell)
Revives a monster from either player's Graveyard to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 9: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More info: https://yugipedia.com/wiki/Panther_Warrior  
Turn 10: Keith Howard (aka "Bandit Keith")
Fairy Meteor Crush
(Equip Spell)
When attacking a Defense Position monster, the equipped monster's attack deals the difference in its ATK and the other monster's DEF.
More info: https://yugipedia.com/wiki/Fairy_Meteor_Crush    
Turn 10: Keith Howard (aka "Bandit Keith")
Limiter Removal
(Quick-Play Spell)
Doubles the ATK of your Machine monsters until the end of the turn, but destroys them during the End Phase.
More info: https://yugipedia.com/wiki/Limiter_Removal     
Episode 7: "Bandit Keith Returns (Part 1)"
Turn 1: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.
More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 2: Keith Howard (aka "Bandit Keith")
Mechanicalchaser
DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800
(Machine / Normal)
A hunter that relentlessly pursues its target by order of the Machine King.
More info: https://yugipedia.com/wiki/Mechanicalchaser 
Turn 2: Joey Wheeler
Skull Dice
(Normal Trap)
Lowers the opponent's monsters ATK by the die result x 100 for the turn.
More info: https://yugipedia.com/wiki/Skull_Dice  
Turn 2: Keith Howard (aka "Bandit Keith")
7 Completed
(Equip Spell)
1. Gives a Machine monster 700 ATK or DEF based on their choice.
More info: https://yugipedia.com/wiki/7_Completed
 
Turn 3: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More info: https://yugipedia.com/wiki/Panther_Warrior
 
Turn 3: Joey Wheeler
Graceful Dice
(Quick-Play Spell)
Gives your monsters 100 x the die result for the turn.
More info: https://yugipedia.com/wiki/Graceful_Dice
 
Turn 4: Keith Howard (aka "Bandit Keith")
Ground Attacker Bugroth
(EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1000
(Machine / Normal)
A surface battle robot that was once used for sea warfare.
More info: https://yugipedia.com/wiki/Ground_Attacker_Bugroth
 
Turn 4: Keith Howard (aka "Bandit Keith")
Limiter Removal
(Quick-Play Spell)
Doubles the ATK of your Machine monsters until the end of the turn, but destroys them during the End Phase.
More info: https://yugipedia.com/wiki/Limiter_Removal     
Turn 5: Joey Wheeler
Rocket Warrior
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
For your Battle Phase:
1. Is not destroyed in battle and you take no battle damage from its battles. 2. Opponent's monster loses 500 ATK the turn this card attacks it.
More info: https://yugipedia.com/wiki/Rocket_Warrior
 
Turn 6: Keith Howard (aka "Bandit Keith")
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.
More info: https://yugipedia.com/wiki/Drillago
 
Turn 6: Keith Howard (aka "Bandit Keith")
Machine Conversion Factory
(Equip Spell)
Equip only to a Machine monster. It gains 300 ATK/DEF.
More info: https://yugipedia.com/wiki/Machine_Conversion_Factory
 
Episode 6: "The Return of Strings (Part 6)"
Turn 22: Yami Yugi (aka "Atem")
De-Spell
(Normal Spell)
You choose a Spell or Trap Card on the field, then destroy that card if a face-up Spell Card or Set card revealed to be one.
More info:
https://yugipedia.com/wiki/De-Spell
 
Turn 23: Strings (via Marik's control)
Dark Hole
(Normal Spell)
Destroy all monsters on the field.
More info: https://yugipedia.com/wiki/Dark_Hole
 
Turn 23: Yami Yugi (aka "Atem")
White Hole
(Normal Trap)
Prevents your monsters from being destroyed by 1 "Dark Hole" your opponent activates.
More info: https://yugipedia.com/wiki/White_Hole
 
Episode 5: "The Return of Strings (Part 5)"
Turn 16: Strings (via Marik's control)
Cyber Jar
DARK / Effect Monster / Level 3 / ATK 900 / DEF 900
(Rock / Flip / Effect)
FLIP: 1. Destroys all monsters on the field. 2. Forces both players to reveal their Deck's next 5 cards, then Special Summon any Level or lower monsters in face-up in Attack Mode or face-down in Defense Mode.
More info: https://yugipedia.com/wiki/Cyber_Jar
 
Turn 17: Yami Yugi (aka "Atem")
Celtic Guardian
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
More info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 18: Yami Yugi (aka "Atem")
Gazelle the King of Mythical Beasts
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)
More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
 
Turn 19: Strings (via Marik's control)
Humanoid Slime
WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.
More info: https://yugipedia.com/wiki/Humanoid_Slime
 
Turn 20: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info: https://yugipedia.com/wiki/Dark_Magician
 
Turn 20: Strings (via Marik's control)
Negate Attack
(Counter Trap)
Blocks an attack from an opponent's monster and ends the Battle Phase.
More info: https://yugipedia.com/wiki/Negate_Attack
 
Turn 21: Strings (via Marik's control)
Polymerization
(Normal Spell)
Performs a Fusion Summon using the owner's monsters in the hand or on their field.
More info: https://yugipedia.com/wiki/Polymerization
 
Turn 21: Strings (via Marik's control)
Humanoid Worm Drake
WATER / Fusion Monster / Level 7 / ATK 2200 / DEF 2000
(Aqua / Fusion)
"Worm Drake" + "Humanoid Slime"
More info: https://yugipedia.com/wiki/Humanoid_Worm_Drake
 
Turn 21: Strings (via Marik's control)
Nightmare's Steelcage
(Normal Spell)
Prevents both players' atttacks for two of the opponent's turns, then is destroyed.
More info: https://yugioh.fandom.com/wiki/Nightmare's_Steelcage
 
Episode 4 "The Return of Strings (Part 4)"
Turn 14: Strings (via Marik's control)
Pot of Greed
(Normal Spell)
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed 
Turn 14: Strings (via Marik's control)
Premature Burial
(Equip Spell)
1. Owner revives 1 monster from their Graveyard in Attack Position for 800 Life Points, then equips it with this card. 2. Destroys the equipped monster when this card is off the field.
More info: https://yugipedia.com/wiki/Premature_Burial 
Turn 14: Strings (via Marik's control)
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
More info: https://yugipedia.com/wiki/Vorse_Raider 
Turn 15: Strings (via Marik's control)
Cosmo Queen
DARK / Normal Monster / Level 8 / ATK 2900 / DEF 2450
(Spellcaster / Normal)
Queen of the galaxies and mistress of the stars.
More info: https://yugipedia.com/wiki/Cosmo_Queen 
Turn 15: Yami Yugi (aka "Atem")
Magical Hats
(Normal Trap
1. Activates during the opponent's Battle Phase where the controller chooses 2 of their Deck's Spell or Trap Cards and 1 of their monsters on the field. 2. The 3 cards are shuffled and Set on the field as Monster Cards, but they are destroyed at the end of the Battle Phase.
More info: https://yugipedia.com/wiki/Magical_Hats 
Turn 16: Yami Yugi (aka "Atem")
Book of Secret Arts
(Equip Spell)
For a Spellcaster-Type monster only that gives it 300 ATK and DEF.
More info: https://yugipedia.com/wiki/Book_of_Secret_Arts 
Turn 16: Yami Yugi (aka "Atem")
Graceful Charity
(Normal Spell)
Draw 3 cards, then discard 2 cards.
More info: https://yugipedia.com/wiki/Graceful_Charity 
The Return of Strings (Part 3)
Turn 10: Yami Yugi (aka "Atem")
Swords of Revealing Light
(Normal Spell)
1. Stays on the field for 3 of the opponent's turns and prevents their attacks during the time it is face-up. 2. When activated, it reveals the opponent's Set monsters and activates any of their effects.
More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light 
Turn 10: Yami Yugi (aka "Atem")
Dust Tornado
(Normal Trap)
Destroys a Spell or Trap Card on the field, then this card's controller can Set another Spell or Trap from their hand.
More info: https://yugipedia.com/wiki/Dust_Tornado
Turn 10: Strings (via Marik's control)
The Mask of Remnants
(Normal Spell)
Is shuffled into the owner's Deck when activated, or gains control of an opponent's monster if the effect of "Masked Beast Des Gardius" activated it.
More info: https://yugipedia.com/wiki/The_Mask_of_Remnants  
Turn 10: Yami Yugi (aka "Atem")
Magic Cylinder
(Normal Trap
Negates the attack of an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder 
Turn 11: Yami Yugi (aka "Atem")
Big Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
Negates a Spell Card that targets it while it is Set, then becomes face-up. If attacked, it goes to Attack Position after the Damage Step.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna 
Turn 12: Strings (via Marik's control)
De-Spell
(Normal Spell)
1. Controller chooses a Spell or Trap Card on the field, then destroys it if a face-up Spell Card or a Set card that is revealed to be one.
More info: https://yugipedia.com/wiki/De-Spell 
Turn 12: Yami Yugi (aka "Atem")
Magic Jammer
(Counter Trap)
Negates an activated Spell Card and destroys it by discarding 1 card.
More info: https://yugipedia.com/wiki/Magic_Jammer 
Turn 12: Strings (via Marik's control)
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
The owner to activate 1 Trap Card in their hand the turn it is sent from the Monster Zone to the Graveyard.
More info: https://yugipedia.com/wiki/Makyura_the_Destructor 
Turn 12: Strings (via Marik's control)
Heavy Storm
(Normal Spell)
Destroys all Spell and Trap Cards on the field.
More info: https://yugipedia.com/wiki/Heavy_Storm 
Turn 13: Yami Yugi (aka "Atem")
Dark Magician Girl
DARK / Effect Monster / Level 4 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK per "Dark Magician" or "Magician of Black Chaos" in the Graveyards.
More info: https://yugipedia.com/wiki/Dark_Magician_Girl 
Turn 13: Strings (via Marik's control)
Mask of Weakness
(Normal Trap)
Lowers the ATK of an attacking monster by 700 during that turn.
More info: https://yugipedia.com/wiki/Mask_of_Weakness 

The Return of Strings (Part 2)

Turn 6: Strings (via Marik's control)
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
More info: https://yugipedia.com/wiki/Vorse_Raider 
Turn 7: Yami Yugi (aka "Atem")
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.
More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 8: Strings (via Marik's control)
Grand Tiki Elder
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Fiend / Normal)
A masked monster that wields the most deadly of curses.
More info: https://yugipedia.com/wiki/Grand_Tiki_Elder 
Turn 8: Strings (via Marik's control)
Masked Beast Des Gardius
DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500
(Fiend / Effect)
1. Is first Special Summoned with 1 monster and either "Grand Tiki Elder" or "Melchid the Four-Face Beast". 2. Equips "The Mask of Remnants" to a monster when this card leaves the field.
More info: https://yugipedia.com/wiki/Masked_Beast_Des_Gardius 
Turn 8: Strings (via Marik's control)
Raigeki
(Normal Spell)
Destroy all monsters your opponent controls.
More info: https://yugipedia.com/wiki/Raigeki 
Turn 8: Yami Yugi (aka "Atem")
Spellbinding Circle
(Continuous Trap)
Prevents a monster from attacking or changing positions, but is destroyed if the affected monster is destroyed.
(More info: https://yugipedia.com/wiki/Spellbinding_Circle 
Turn 8: Strings (via Marik's control)
Seven Tools of the Bandit
(Counter Trap)
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit 
Turn 8: Yami Yugi (aka "Atem")
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when one of their monsters attacks.
More info: https://yugipedia.com/wiki/Mirror_Force 
Turn 8: Strings (via Marik's control)
Trap Jammer
(Counter Trap)
Negates an activated Trap Card during the Battle Phase and destroys it.
More info: https://yugipedia.com/wiki/Trap_Jammer 
Turn 9: Strings (via Marik's control)
Monster Reborn
(Normal Spell)
Revives a monster from either player's Graveyard to the field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 9: Strings (via Marik's control)
Valkyrion the Magna Warrior
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Is first Special Summoned by Tributing "Beta the Magnet Warrior", "Alpha the Magnet Warrior" and "Gamma the Magnet Warrior" from the field or the hand. 2. Can revive those monsters by Tributing this card.
More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior 
Turn 9: Strings (via Marik's control)
Fissure
(Normal Spell)
Destroys the opponent's face-up monster with the lowest ATK.
More info: https://yugipedia.com/wiki/Fissure 

The Return of Strings (Part 1)

Turn 1: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior 
Turn 2: Strings (via Marik's control)
Revival Jam
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
Can revive itself from the Graveyard during the owner's next Standby Phase by paying 1000 Life Points after it is destroyed by battle.
More info: https://yugipedia.com/wiki/Revival_Jam 
Turn 3: Yami Yugi (aka "Atem")
Gamma the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior 
Turn 3: Yami Yugi (aka "Atem")
The Eye of Truth
(Continuous Trap)
Forces the opponent to reveal their hand, but gives the opponent 1000 Life Points for each of their Standby Phaes that they have a Spell Card in their hand.
More info: https://yugipedia.com/wiki/The_Eye_of_Truth
Turn 3: Strings (via Marik's control)
Jam Defender
(Continuous Trap)
Can redirect opponent's attacks to the controller's Revival Jam instead.
More info: https://yugipedia.com/wiki/Jam_Defender 
Turn 4: Strings (via Marik's control)
Worm Drake
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Reptile / Normal)
Once this monster wraps itself around a victim, there is no escape.
(Common)
More info: https://yugipedia.com/wiki/Worm_Drake 
Turn 5: Yami Yugi (aka "Atem")
Alpha the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior 
Turn 5: Yami Yugi (aka "Atem")
Valkyrion the Magna Warrior
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Is first Special Summoned by Tributing "Beta the Magnet Warrior", "Alpha the Magnet Warrior" and "Gamma the Magnet Warrior" from the field or the hand. 2. Can revive those monsters by Tributing this card.
More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior